BasicGame SpriteSet floor > Immovable img=oryx/backBiege structure > Immovable goal > color=GREEN img=oryx/door2 avatar > MovingAvatar img=oryx/mage1 wall > Immovable img=oryx/dirtWall_0 autotiling=True InteractionSet random wall structure > stepBack avatar wall > stepBack goal avatar > killSprite scoreChange=1 avatar portalentry > teleportToExit TerminationSet SpriteCounter stype=goal limit=0 win=True SpriteCounter stype=avatar limit=0 win=False LevelMapping g > floor goal w > floor wall A > floor avatar + > floor