SIT#0 = [Toy :Doll1]-loc->[Location #0]<-loc-[Human #1]-physContact->[Toy :Doll1] SIT#1 = [Human]-loc->[Location] SIT#4 = [Table #0]- -loc->[Location :locC], -on->[Book] SIT #9 = [Throw] - -followedBy->[State], <-followedBy-[State] SIT #12 = [Man :Figaro]-loc->[Location :locB] SIT #13 = [Action #0] - -agnt->[Man], -obj->[Object] SIT #15 = [Man]<-agnt-[Action] SIT #17 = [Location :locA]<-loc-[Girl :Ristin] CTXT: State #0 = [Location :locB] - <-loc-[Toy :Doll1]<-physContact-[Man :Figaro]-loc->[Location :locB] [Table #0] - -on->[Book], -loc->[Location :locC] [Location :locA]<-loc-[Girl :Ristin] [Clock]<-on-[Wall] CTXT: State #1 = [Location :locA] - <-loc-[Toy :Doll1]<-physContact-[Girl :Ristin]-loc->[Location :locA] [Table #0] - -on->[Book], -loc->[Location :locC] [Location :locB]<-loc-[Man :Figaro] [Clock]<-on-[Wall] CTXT: Throw #2 = [Throw #0] - -agnt->[Man :Figaro], -obj->[Toy :Doll1], -to->[Girl :Ristin]