# If true the champion system will be enabled. If this is ever false on server # start, all champion spawns will be removed. Enabled=true # The time between rotating Felucca / T2A champions # Default: 1 day. # Format: dd:hh:mm:ss RotateDelay=01:00:00:00 # The number of gold piles to spawn for the champion gold shower GoldPiles=50 # The minimum amount of gold in a pile for the gold shower GoldMin=4000 # The maximum amount of gold in a pile for the gold shower GoldMax=5500 # The number of gold piles to spawn for the harrower gold shower HarrowerGoldPiles=75 # The minimum amount of gold in a pile for the gold shower HarrowerGoldMin=5000 # The maximum amount of gold in a pile for the gold shower HarrowerGoldMax=10000 # The number of power scrolls to give after a champion is defeated. Note that # for every power scroll given, one is also given for protection. PowerScrolls=6 # The number of stat scrolls to give after the Harrower is defeated. StatScrolls=16 # Percent chance to get a Scroll of Transcendence or Scroll of Power from # killing a spawn mob ScrollChance=0.1 # Percent chance that a scroll given for a spawn mob kill will be a Scroll of # Transcendence instead of a +5 Scroll of Power TranscendenceChance=50.0 # How many red skulls required to move the spawn to rank 2 Rank2RedSkulls=5 # How many red skulls required to move the spawn to rank 3 Rank3RedSkulls=10 # How many red skulls required to move the spawn to rank 4 (at 17 red skulls # the champion will always appear) Rank4RedSkulls=13 # Number of kills needed to advance from level to level while in rank 1 Rank1MaxKills=256 # Number of kills needed to advance from level to level while in rank 2 Rank2MaxKills=128 # Number of kills needed to advance from level to level while in rank 3 Rank3MaxKills=64 # Number of kills needed to advance from level to level while in rank 4 Rank4MaxKills=32