# Configuratoin file for the Player Caps and related things #------------ # New Char Only #----------------------- # Sets the default individual skill cap. Since skills have a decimal value # they also need to have a decimal value added to their skillcap SkillCap=1000 # Sets the default total skill cap. Since skills have a decimal value # they also need to have a decimal value added to their skillcap TotalSkillCap=7000 # The total stat cap TotalStatCap=225 # The individual str cap StrCap=125 # The individual dex cap DexCap=125 # The individual int cap IntCap=125 # The individual enhanced str cap for players StrMaxCap=150 # The individual enhanced dex cap for players DexMaxCap=150 # The individual enhanced int cap for players IntMaxCap=150 #------------ # Exisitng chars too #----------------------- # Deprecated: The individual stat cap StatCap=125 # If true, limit the player's ability to gain stats within a certain time # window. This was disabled by OSI Publish 45. EnablePlayerStatTimeDelay=false # Time delay between player stat gains # Default: 15 minutes # Format: dd:hh:mm:ss PlayerStatTimeDelay=00:00:15:00 # If true, limit a pet's ability to gain stats within a certain time window. # I think this was disabled by OSI Publish 45 as well, but no certain. EnablePetStatTimeDelay=false # Time delay between pet stat gains # Default: 5 minutes # Format: dd:hh:mm:ss PetStatTimeDelay=00:00:05:00 # If true, enables some anti-macro code # If left to default value, this will be true if the ML era flag is not on. EnableAntiMacro=False # The percentage chance for a player to gain in a stat. Default is 5% from OSI # publish 45 notes. PlayerChanceToGainStats=5.0 # The percentage chance for a pet to gain in a stat. Default is 5% infered from # OSI publish 45 notes. PetChanceToGainStats=5.0