using Server.Mobiles;
using System;
using System.Collections.Generic;
namespace Server.Items
{
///
/// Raises your defenses for a short time. Requires Bushido or Ninjitsu skill.
///
///
// spell/melee
// 0 parry - 70/80
// 100 parry - 40/65
// 120 parry - 20/55
// .6875
public class Block : WeaponAbility
{
private static Dictionary _Table;
public override int BaseMana => 20;
public override int AccuracyBonus => -15;
public override SkillName GetSecondarySkill(Mobile from)
{
return from.Skills[SkillName.Ninjitsu].Base > from.Skills[SkillName.Bushido].Base ? SkillName.Ninjitsu : SkillName.Bushido;
}
public static bool IsBlocking(Mobile m)
{
return _Table != null && _Table.ContainsKey(m);
}
public static int GetBonus(Mobile targ)
{
if (targ == null || _Table == null)
return 0;
if (_Table.ContainsKey(targ))
return _Table[targ]._DCIBonus;
return 0;
}
public static int GetSpellReduction(Mobile m)
{
if (m == null || _Table == null)
return 0;
if (_Table.ContainsKey(m))
{
return _Table[m]._SpellReduction;
}
return 0;
}
public static int GetMeleeReduction(Mobile m)
{
if (m == null || _Table == null)
return 0;
if (_Table.ContainsKey(m))
{
return _Table[m]._MeleeReduction;
}
return 0;
}
public static void BeginBlock(Mobile m, int dciBonus, int spellblock, int meleeblock)
{
EndBlock(m);
if (_Table == null)
_Table = new Dictionary();
BlockInfo info = new BlockInfo(dciBonus, spellblock, meleeblock);
_Table[m] = info;
string args = string.Format("{0}\t{1}\t{2}\t{3}\t{4}", dciBonus, spellblock, meleeblock, "15", "30");
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Block, 1151291, 1151292, TimeSpan.FromSeconds(6), m, args));
// Next incoming damage reduced.
Defense Chance Increase: +~1_val~%
Incoming Spell Damage: -~2_val~%
Incoming Attack Damage: -~3_val~%
Hit Chance Penalty: ~4_val~%
Damage Penalty: ~5_val~%
Timer.DelayCall(TimeSpan.FromSeconds(6), () =>
{
if (IsBlocking(m))
EndBlock(m);
});
}
public static void EndBlock(Mobile m)
{
if (_Table != null && _Table.ContainsKey(m))
{
_Table.Remove(m);
BuffInfo.RemoveBuff(m, BuffIcon.Block);
m.SendLocalizedMessage(1150286); // You no longer try to block the next attack.
if (_Table.Count == 0)
_Table = null;
}
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
return;
ClearCurrentAbility(attacker);
attacker.SendLocalizedMessage(1063345); // You block an attack!
defender.SendLocalizedMessage(1063346); // Your attack was blocked!
attacker.FixedParticles(0x37C4, 1, 16, 0x251D, 0x39D, 0x3, EffectLayer.RightHand);
int parry = (int)attacker.Skills[SkillName.Parry].Value;
bool creature = attacker is BaseCreature;
double skill = creature ? attacker.Skills[SkillName.Bushido].Value :
Math.Max(attacker.Skills[SkillName.Bushido].Value, attacker.Skills[SkillName.Ninjitsu].Value);
int dcibonus = (int)(10.0 * ((skill - 50.0) / 70.0 + 5));
int spellblock = parry <= 70 ? 70 : parry <= 100 ? 40 : 20;
int meleeblock = parry <= 70 ? 80 : parry <= 100 ? 65 : 55;
BeginBlock(attacker, dcibonus, spellblock, meleeblock);
if (creature)
PetTrainingHelper.OnWeaponAbilityUsed((BaseCreature)attacker, SkillName.Bushido);
}
private class BlockInfo
{
public readonly int _DCIBonus;
public readonly int _SpellReduction;
public readonly int _MeleeReduction;
public BlockInfo(int bonus, int spellred, int meleered)
{
_DCIBonus = bonus;
_SpellReduction = spellred;
_MeleeReduction = meleered;
}
}
}
}