namespace Server.Items { /// /// Send two arrows flying at your opponent if you're mounted. Requires Bushido or Ninjitsu skill. /// public class DoubleShot : WeaponAbility { public override int BaseMana => 30; public override bool OnBeforeDamage(Mobile attacker, Mobile defender) { BaseWeapon wep = attacker.Weapon as BaseWeapon; if (wep != null) wep.ProcessingMultipleHits = true; return true; } public override SkillName GetSecondarySkill(Mobile from) { return from.Skills[SkillName.Ninjitsu].Base > from.Skills[SkillName.Bushido].Base ? SkillName.Ninjitsu : SkillName.Bushido; } public override double GetRequiredSecondarySkill(Mobile from) { if (from.Weapon is BaseWeapon weapon) { if (weapon.PrimaryAbility == this) { return 30.0; } else if (weapon.SecondaryAbility == this) { return 50.0; } } return 200.0; } public override void OnHit(Mobile attacker, Mobile defender, int damage) { Use(attacker, defender); } public override void OnMiss(Mobile attacker, Mobile defender) { Use(attacker, defender); } public override bool Validate(Mobile from) { if (base.Validate(from)) { if (from.Mounted) return true; else { from.SendLocalizedMessage(1070770); // You can only execute this attack while mounted! ClearCurrentAbility(from); } } return false; } public void Use(Mobile attacker, Mobile defender) { if (!Validate(attacker) || !CheckMana(attacker, true) || attacker.Weapon == null) //sanity return; ClearCurrentAbility(attacker); attacker.SendLocalizedMessage(1063348); // You launch two shots at once! defender.SendLocalizedMessage(1063349); // You're attacked with a barrage of shots! defender.FixedParticles(0x37B9, 1, 19, 0x251D, EffectLayer.Waist); attacker.Weapon.OnSwing(attacker, defender); if (attacker.Weapon is BaseWeapon) ((BaseWeapon)attacker.Weapon).ProcessingMultipleHits = false; } } }