using Server.Mobiles; using System; using System.Collections.Generic; namespace Server.Items { /// /// Gain a defensive advantage over your primary opponent for a short time. /// public class Feint : WeaponAbility { private static readonly Dictionary m_Registry = new Dictionary(); public static Dictionary Registry => m_Registry; public override int BaseMana => 30; public override SkillName GetSecondarySkill(Mobile from) { return from.Skills[SkillName.Ninjitsu].Base > from.Skills[SkillName.Bushido].Base ? SkillName.Ninjitsu : SkillName.Bushido; } public override void OnHit(Mobile attacker, Mobile defender, int damage) { if (!Validate(attacker) || !CheckMana(attacker, true)) return; if (Registry.ContainsKey(attacker)) { if (m_Registry[attacker] != null) m_Registry[attacker].Stop(); Registry.Remove(attacker); } bool creature = attacker is BaseCreature; ClearCurrentAbility(attacker); attacker.SendLocalizedMessage(1063360); // You baffle your target with a feint! defender.SendLocalizedMessage(1063361); // You were deceived by an attacker's feint! attacker.FixedParticles(0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist); attacker.PlaySound(0x525); double skill = creature ? attacker.Skills[SkillName.Bushido].Value : Math.Max(attacker.Skills[SkillName.Ninjitsu].Value, attacker.Skills[SkillName.Bushido].Value); int bonus = (int)(20.0 + 3.0 * (skill - 50.0) / 7.0); FeintTimer t = new FeintTimer(attacker, defender, bonus); //20-50 % decrease t.Start(); m_Registry[attacker] = t; string args = string.Format("{0}\t{1}", defender.Name, bonus); BuffInfo.AddBuff(attacker, new BuffInfo(BuffIcon.Feint, 1151308, 1151307, TimeSpan.FromSeconds(6), attacker, args)); if (creature) PetTrainingHelper.OnWeaponAbilityUsed((BaseCreature)attacker, SkillName.Bushido); } public class FeintTimer : Timer { private readonly Mobile m_Owner; private readonly Mobile m_Enemy; private readonly int m_DamageReduction; public Mobile Owner => m_Owner; public Mobile Enemy => m_Enemy; public int DamageReduction => m_DamageReduction; public FeintTimer(Mobile owner, Mobile enemy, int DamageReduction) : base(TimeSpan.FromSeconds(6.0)) { m_Owner = owner; m_Enemy = enemy; m_DamageReduction = DamageReduction; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { Registry.Remove(m_Owner); } } } }