using Server.Mobiles; using System; namespace Server.Items { // The projectile will be infused with energy by the attacker causing it to do more damage and stun or dismount the target. // The player infuses their throwing projectile with mystical power. // The infused projectile will dismount the target if possible; otherwise it will temporarily stun the target. // The target will be hit with chaos damage regardless of whether they were dismounted or paralyzed. public class InfusedThrow : WeaponAbility { public override int BaseMana => 25; public override void OnHit(Mobile attacker, Mobile defender, int damage) { if (!CheckMana(attacker, true)) return; ClearCurrentAbility(attacker); attacker.SendLocalizedMessage(1149563); //The infused projectile strikes a target! defender.SendLocalizedMessage(1149564); //You are struck by the infused projectile and take damage! AOS.Damage(defender, attacker, 15, false, 0, 0, 0, 0, 0, 100, 0, false); IMount mount = defender.Mount; if ((defender.Mounted || defender.Flying || Spells.Ninjitsu.AnimalForm.UnderTransformation(defender)) && !attacker.Mounted && !attacker.Flying && !(defender is ChaosDragoon) && !(defender is ChaosDragoonElite)) { defender.PlaySound(0x140); defender.FixedParticles(0x3728, 10, 15, 9955, EffectLayer.Waist); Items.Dismount.DoDismount(attacker, defender, mount, 10); } else { defender.FixedEffect(0x376A, 9, 32); defender.PlaySound(0x204); TimeSpan duration = defender.Player ? TimeSpan.FromSeconds(3.0) : TimeSpan.FromSeconds(6.0); defender.Paralyze(duration); } } } }