namespace Server.Gumps { public class PropsConfig { public static readonly bool OldStyle = false; public static readonly int GumpOffsetX = 100; public static readonly int GumpOffsetY = 30; public static readonly int TextHue = 0; public static readonly int TextOffsetX = 2; public static readonly int OffsetGumpID = 0x0A40; // Pure black // Light offwhite, textured : Dark navy blue, textured public static readonly int HeaderGumpID = OldStyle ? 0x0BBC : 0x0E14; public static readonly int EntryGumpID = 0x0BBC; // Light offwhite, textured public static readonly int BackGumpID = 0x13BE; // Gray slate/stoney public static readonly int SetGumpID = OldStyle ? 0x0000 : 0x0E14; // Empty : Dark navy blue, textured public static readonly int SetWidth = 20; public static readonly int SetOffsetX = OldStyle ? 4 : 2, SetOffsetY = 2; public static readonly int SetButtonID1 = 0x15E1; // Arrow pointing right public static readonly int SetButtonID2 = 0x15E5; // " pressed public static readonly int PrevWidth = 20; public static readonly int PrevOffsetX = 2, PrevOffsetY = 2; public static readonly int PrevButtonID1 = 0x15E3; // Arrow pointing left public static readonly int PrevButtonID2 = 0x15E7; // " pressed public static readonly int NextWidth = 20; public static readonly int NextOffsetX = 2, NextOffsetY = 2; public static readonly int NextButtonID1 = 0x15E1; // Arrow pointing right public static readonly int NextButtonID2 = 0x15E5; // " pressed public static readonly int OffsetSize = 1; public static readonly int EntryHeight = 20; public static readonly int BorderSize = 10; } }