using Server.Commands; using Server.Network; using System; using System.Collections; namespace Server.Gumps { public class EditSkillGump : Gump { public static readonly bool OldStyle = PropsConfig.OldStyle; public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX; public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY; public static readonly int TextHue = PropsConfig.TextHue; public static readonly int TextOffsetX = PropsConfig.TextOffsetX; public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID; public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID; public static readonly int EntryGumpID = PropsConfig.EntryGumpID; public static readonly int BackGumpID = PropsConfig.BackGumpID; public static readonly int SetGumpID = PropsConfig.SetGumpID; public static readonly int SetWidth = PropsConfig.SetWidth; public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY; public static readonly int SetButtonID1 = PropsConfig.SetButtonID1; public static readonly int SetButtonID2 = PropsConfig.SetButtonID2; public static readonly int PrevWidth = PropsConfig.PrevWidth; public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY; public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1; public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2; public static readonly int NextWidth = PropsConfig.NextWidth; public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY; public static readonly int NextButtonID1 = PropsConfig.NextButtonID1; public static readonly int NextButtonID2 = PropsConfig.NextButtonID2; public static readonly int OffsetSize = PropsConfig.OffsetSize; public static readonly int EntryHeight = PropsConfig.EntryHeight; public static readonly int BorderSize = PropsConfig.BorderSize; private static readonly int EntryWidth = 160; private static readonly int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize; private static readonly int TotalHeight = OffsetSize + (2 * (EntryHeight + OffsetSize)); private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize; private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize; private readonly Mobile m_From; private readonly Mobile m_Target; private readonly Skill m_Skill; private readonly SkillsGumpGroup m_Selected; public EditSkillGump(Mobile from, Mobile target, Skill skill, SkillsGumpGroup selected) : base(GumpOffsetX, GumpOffsetY) { m_From = from; m_Target = target; m_Skill = skill; m_Selected = selected; string initialText = m_Skill.Base.ToString("F1"); AddPage(0); AddBackground(0, 0, BackWidth, BackHeight, BackGumpID); AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), TotalHeight, OffsetGumpID); int x = BorderSize + OffsetSize; int y = BorderSize + OffsetSize; AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID); AddLabelCropped(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, string.Format("{0} [{1}]", skill.Name, skill.Cap)); x += EntryWidth + OffsetSize; if (SetGumpID != 0) AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID); x = BorderSize + OffsetSize; y += EntryHeight + OffsetSize; AddImageTiled(x, y, EntryWidth, EntryHeight, EntryGumpID); AddTextEntry(x + TextOffsetX, y, EntryWidth - TextOffsetX, EntryHeight, TextHue, 0, initialText); x += EntryWidth + OffsetSize; if (SetGumpID != 0) AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID); AddButton(x + SetOffsetX, y + SetOffsetY, SetButtonID1, SetButtonID2, 1, GumpButtonType.Reply, 0); } public override void OnResponse(NetState sender, RelayInfo info) { if (info.ButtonID == 1) { try { if (m_From.AccessLevel >= AccessLevel.GameMaster) { TextRelay text = info.GetTextEntry(0); if (text != null) { m_Skill.Base = Convert.ToDouble(text.Text); CommandLogging.LogChangeProperty(m_From, m_Target, string.Format("{0}.Base", m_Skill), m_Skill.Base.ToString()); } } else { m_From.SendMessage("You may not change that."); } m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected)); } catch { m_From.SendMessage("Bad format. ###.# expected."); m_From.SendGump(new EditSkillGump(m_From, m_Target, m_Skill, m_Selected)); } } else { m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected)); } } } public class SkillsGump : Gump { public static readonly int GumpOffsetX = PropsConfig.GumpOffsetX; public static readonly int GumpOffsetY = PropsConfig.GumpOffsetY; public static readonly int TextHue = PropsConfig.TextHue; public static readonly int TextOffsetX = PropsConfig.TextOffsetX; public static readonly int OffsetGumpID = PropsConfig.OffsetGumpID; public static readonly int HeaderGumpID = PropsConfig.HeaderGumpID; public static readonly int EntryGumpID = PropsConfig.EntryGumpID; public static readonly int BackGumpID = PropsConfig.BackGumpID; public static readonly int SetGumpID = PropsConfig.SetGumpID; public static readonly int SetWidth = PropsConfig.SetWidth; public static readonly int SetOffsetX = PropsConfig.SetOffsetX, SetOffsetY = PropsConfig.SetOffsetY; public static readonly int SetButtonID1 = PropsConfig.SetButtonID1; public static readonly int SetButtonID2 = PropsConfig.SetButtonID2; public static readonly int PrevWidth = PropsConfig.PrevWidth; public static readonly int PrevOffsetX = PropsConfig.PrevOffsetX, PrevOffsetY = PropsConfig.PrevOffsetY; public static readonly int PrevButtonID1 = PropsConfig.PrevButtonID1; public static readonly int PrevButtonID2 = PropsConfig.PrevButtonID2; public static readonly int NextWidth = PropsConfig.NextWidth; public static readonly int NextOffsetX = PropsConfig.NextOffsetX, NextOffsetY = PropsConfig.NextOffsetY; public static readonly int NextButtonID1 = PropsConfig.NextButtonID1; public static readonly int NextButtonID2 = PropsConfig.NextButtonID2; public static readonly int OffsetSize = PropsConfig.OffsetSize; public static readonly int EntryHeight = PropsConfig.EntryHeight; public static readonly int BorderSize = PropsConfig.BorderSize; public static bool OldStyle = PropsConfig.OldStyle; /* private static bool PrevLabel = OldStyle, NextLabel = OldStyle; private static readonly int PrevLabelOffsetX = PrevWidth + 1; private static readonly int PrevLabelOffsetY = 0; private static readonly int NextLabelOffsetX = -29; private static readonly int NextLabelOffsetY = 0; * */ private static readonly int NameWidth = 107; private static readonly int ValueWidth = 128; private static readonly int EntryCount = 15; private static readonly int TypeWidth = NameWidth + OffsetSize + ValueWidth; private static readonly int TotalWidth = OffsetSize + NameWidth + OffsetSize + ValueWidth + OffsetSize + SetWidth + OffsetSize; private static readonly int TotalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (EntryCount + 1)); private static readonly int BackWidth = BorderSize + TotalWidth + BorderSize; private static readonly int BackHeight = BorderSize + TotalHeight + BorderSize; private static readonly int IndentWidth = 12; private readonly Mobile m_From; private readonly Mobile m_Target; private readonly SkillsGumpGroup[] m_Groups; private readonly SkillsGumpGroup m_Selected; public SkillsGump(Mobile from, Mobile target) : this(from, target, null) { } public SkillsGump(Mobile from, Mobile target, SkillsGumpGroup selected) : base(GumpOffsetX, GumpOffsetY) { m_From = from; m_Target = target; m_Groups = SkillsGumpGroup.Groups; m_Selected = selected; int count = m_Groups.Length; if (selected != null) count += selected.Skills.Length; int totalHeight = OffsetSize + ((EntryHeight + OffsetSize) * (count + 1)); AddPage(0); AddBackground(0, 0, BackWidth, BorderSize + totalHeight + BorderSize, BackGumpID); AddImageTiled(BorderSize, BorderSize, TotalWidth - (OldStyle ? SetWidth + OffsetSize : 0), totalHeight, OffsetGumpID); int x = BorderSize + OffsetSize; int y = BorderSize + OffsetSize; int emptyWidth = TotalWidth - PrevWidth - NextWidth - (OffsetSize * 4) - (OldStyle ? SetWidth + OffsetSize : 0); if (OldStyle) AddImageTiled(x, y, TotalWidth - (OffsetSize * 3) - SetWidth, EntryHeight, HeaderGumpID); else AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID); x += PrevWidth + OffsetSize; if (!OldStyle) AddImageTiled(x - (OldStyle ? OffsetSize : 0), y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, HeaderGumpID); x += emptyWidth + OffsetSize; if (!OldStyle) AddImageTiled(x, y, NextWidth, EntryHeight, HeaderGumpID); for (int i = 0; i < m_Groups.Length; ++i) { x = BorderSize + OffsetSize; y += EntryHeight + OffsetSize; SkillsGumpGroup group = m_Groups[i]; AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID); if (group == selected) AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E2, 0x15E6, GetButtonID(0, i), GumpButtonType.Reply, 0); else AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID(0, i), GumpButtonType.Reply, 0); x += PrevWidth + OffsetSize; x -= (OldStyle ? OffsetSize : 0); AddImageTiled(x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0), EntryHeight, EntryGumpID); AddLabel(x + TextOffsetX, y, TextHue, group.Name); x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0); x += OffsetSize; if (SetGumpID != 0) AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID); if (group == selected) { int indentMaskX = BorderSize; int indentMaskY = y + EntryHeight + OffsetSize; for (int j = 0; j < group.Skills.Length; ++j) { Skill sk = target.Skills[group.Skills[j]]; x = BorderSize + OffsetSize; y += EntryHeight + OffsetSize; x += OffsetSize; x += IndentWidth; AddImageTiled(x, y, PrevWidth, EntryHeight, HeaderGumpID); AddButton(x + PrevOffsetX, y + PrevOffsetY, 0x15E1, 0x15E5, GetButtonID(1, j), GumpButtonType.Reply, 0); x += PrevWidth + OffsetSize; x -= (OldStyle ? OffsetSize : 0); AddImageTiled(x, y, emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth, EntryHeight, EntryGumpID); AddLabel(x + TextOffsetX, y, TextHue, sk == null ? "(null)" : sk.Name); x += emptyWidth + (OldStyle ? OffsetSize * 2 : 0) - OffsetSize - IndentWidth; x += OffsetSize; if (SetGumpID != 0) AddImageTiled(x, y, SetWidth, EntryHeight, SetGumpID); if (sk != null) { int buttonID1, buttonID2; int xOffset, yOffset; switch (sk.Lock) { default: case SkillLock.Up: buttonID1 = 0x983; buttonID2 = 0x983; xOffset = 6; yOffset = 4; break; case SkillLock.Down: buttonID1 = 0x985; buttonID2 = 0x985; xOffset = 6; yOffset = 4; break; case SkillLock.Locked: buttonID1 = 0x82C; buttonID2 = 0x82C; xOffset = 5; yOffset = 2; break; } AddButton(x + xOffset, y + yOffset, buttonID1, buttonID2, GetButtonID(2, j), GumpButtonType.Reply, 0); y += 1; x -= OffsetSize; x -= 1; x -= 50; AddImageTiled(x, y, 50, EntryHeight - 2, OffsetGumpID); x += 1; y += 1; AddImageTiled(x, y, 48, EntryHeight - 4, EntryGumpID); AddLabelCropped(x + TextOffsetX, y - 1, 48 - TextOffsetX, EntryHeight - 3, TextHue, sk.Base.ToString("F1")); y -= 2; } } AddImageTiled(indentMaskX, indentMaskY, IndentWidth + OffsetSize, (group.Skills.Length * (EntryHeight + OffsetSize)) - (i < (m_Groups.Length - 1) ? OffsetSize : 0), BackGumpID + 4); } } } public override void OnResponse(NetState sender, RelayInfo info) { int buttonID = info.ButtonID - 1; int index = buttonID / 3; int type = buttonID % 3; switch (type) { case 0: { if (index >= 0 && index < m_Groups.Length) { SkillsGumpGroup newSelection = m_Groups[index]; if (m_Selected != newSelection) m_From.SendGump(new SkillsGump(m_From, m_Target, newSelection)); else m_From.SendGump(new SkillsGump(m_From, m_Target, null)); } break; } case 1: { if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length) { Skill sk = m_Target.Skills[m_Selected.Skills[index]]; if (sk != null) { if (m_From.AccessLevel >= AccessLevel.GameMaster) { m_From.SendGump(new EditSkillGump(m_From, m_Target, sk, m_Selected)); } else { m_From.SendMessage("You may not change that."); m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected)); } } else { m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected)); } } break; } case 2: { if (m_Selected != null && index >= 0 && index < m_Selected.Skills.Length) { Skill sk = m_Target.Skills[m_Selected.Skills[index]]; if (sk != null) { if (m_From.AccessLevel >= AccessLevel.GameMaster) { switch (sk.Lock) { case SkillLock.Up: sk.SetLockNoRelay(SkillLock.Down); sk.Update(); break; case SkillLock.Down: sk.SetLockNoRelay(SkillLock.Locked); sk.Update(); break; case SkillLock.Locked: sk.SetLockNoRelay(SkillLock.Up); sk.Update(); break; } } else { m_From.SendMessage("You may not change that."); } m_From.SendGump(new SkillsGump(m_From, m_Target, m_Selected)); } } break; } } } public int GetButtonID(int type, int index) { return 1 + (index * 3) + type; } } public class SkillsGumpGroup { private static readonly SkillsGumpGroup[] m_Groups = new SkillsGumpGroup[] { new SkillsGumpGroup("Crafting", new SkillName[] { SkillName.Alchemy, SkillName.Blacksmith, SkillName.Cartography, SkillName.Carpentry, SkillName.Cooking, SkillName.Fletching, SkillName.Inscribe, SkillName.Tailoring, SkillName.Tinkering, SkillName.Imbuing }), new SkillsGumpGroup("Bardic", new SkillName[] { SkillName.Discordance, SkillName.Musicianship, SkillName.Peacemaking, SkillName.Provocation }), new SkillsGumpGroup("Magical", new SkillName[] { SkillName.Chivalry, SkillName.EvalInt, SkillName.Magery, SkillName.MagicResist, SkillName.Meditation, SkillName.Necromancy, SkillName.SpiritSpeak, SkillName.Ninjitsu, SkillName.Bushido, SkillName.Spellweaving, SkillName.Mysticism }), new SkillsGumpGroup("Miscellaneous", new SkillName[] { SkillName.Camping, SkillName.Fishing, SkillName.Focus, SkillName.Healing, SkillName.Herding, SkillName.Lockpicking, SkillName.Lumberjacking, SkillName.Mining, SkillName.Snooping, SkillName.Veterinary }), new SkillsGumpGroup("Combat Ratings", new SkillName[] { SkillName.Archery, SkillName.Fencing, SkillName.Macing, SkillName.Parry, SkillName.Swords, SkillName.Tactics, SkillName.Wrestling, SkillName.Throwing }), new SkillsGumpGroup("Actions", new SkillName[] { SkillName.AnimalTaming, SkillName.Begging, SkillName.DetectHidden, SkillName.Hiding, SkillName.RemoveTrap, SkillName.Poisoning, SkillName.Stealing, SkillName.Stealth, SkillName.Tracking }), new SkillsGumpGroup("Lore & Knowledge", new SkillName[] { SkillName.Anatomy, SkillName.AnimalLore, SkillName.ArmsLore, SkillName.Forensics, SkillName.ItemID, SkillName.TasteID }) }; private readonly string m_Name; private readonly SkillName[] m_Skills; public SkillsGumpGroup(string name, SkillName[] skills) { m_Name = name; m_Skills = skills; Array.Sort(m_Skills, new SkillNameComparer()); } public static SkillsGumpGroup[] Groups => m_Groups; public string Name => m_Name; public SkillName[] Skills => m_Skills; private class SkillNameComparer : IComparer { public int Compare(object x, object y) { SkillName a = (SkillName)x; SkillName b = (SkillName)y; string aName = SkillInfo.Table[(int)a].Name; string bName = SkillInfo.Table[(int)b].Name; return aName.CompareTo(bName); } } } }