using Server.Engines.VeteranRewards; using Server.Gumps; using Server.Multis; using Server.Network; namespace Server.Items { public class RewardBrazier : Item, IRewardItem { private static readonly int[] m_Art = new int[] { 0x19AA, 0x19BB }; private bool m_IsRewardItem; private Item m_Fire; [Constructable] public RewardBrazier() : this(Utility.RandomList(m_Art)) { } [Constructable] public RewardBrazier(int itemID) : base(itemID) { LootType = LootType.Blessed; Weight = 10.0; } public RewardBrazier(Serial serial) : base(serial) { } public override bool ForceShowProperties => true; [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return m_IsRewardItem; } set { m_IsRewardItem = value; InvalidateProperties(); } } public override void OnDelete() { TurnOff(); base.OnDelete(); } public void TurnOff() { if (m_Fire != null) { m_Fire.Delete(); m_Fire = null; } } public void TurnOn() { if (m_Fire == null) m_Fire = new Item(); m_Fire.ItemID = 0x19AB; m_Fire.Movable = false; m_Fire.MoveToWorld(new Point3D(X, Y, Z + ItemData.Height + 2), Map); } public override void OnDoubleClick(Mobile from) { if (!from.InRange(GetWorldLocation(), 2)) { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } else if (IsLockedDown) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null && house.IsCoOwner(from)) { if (m_Fire != null) TurnOff(); else TurnOn(); } else from.SendLocalizedMessage(502436); // That is not accessible. } else from.SendLocalizedMessage(502692); // This must be in a house and be locked down to work. } public override void OnLocationChange(Point3D old) { if (m_Fire != null) m_Fire.MoveToWorld(new Point3D(X, Y, Z + ItemData.Height), Map); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_IsRewardItem) list.Add(1076222); // 6th Year Veteran Reward } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); writer.Write(m_Fire); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); m_Fire = reader.ReadItem(); } } public class RewardBrazierDeed : Item, IRewardItem { private bool m_IsRewardItem; [Constructable] public RewardBrazierDeed() : base(0x14F0) { LootType = LootType.Blessed; Weight = 1.0; } public RewardBrazierDeed(Serial serial) : base(serial) { } public override int LabelNumber => 1080527;// Brazier Deed [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return m_IsRewardItem; } set { m_IsRewardItem = value; InvalidateProperties(); } } public override void OnDoubleClick(Mobile from) { if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null)) return; if (IsChildOf(from.Backpack)) { from.CloseGump(typeof(InternalGump)); from.SendGump(new InternalGump(this)); } else from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_IsRewardItem) list.Add(1076222); // 6th Year Veteran Reward } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); } private class InternalGump : Gump { private readonly RewardBrazierDeed m_Brazier; public InternalGump(RewardBrazierDeed brazier) : base(100, 200) { m_Brazier = brazier; Closable = true; Disposable = true; Dragable = true; Resizable = false; AddPage(0); AddBackground(0, 0, 200, 200, 2600); AddPage(1); AddLabel(45, 15, 0, "Choose a Brazier:"); AddItem(40, 75, 0x19AA); AddButton(55, 50, 0x845, 0x846, 0x19AA, GumpButtonType.Reply, 0); AddItem(100, 75, 0x19BB); AddButton(115, 50, 0x845, 0x846, 0x19BB, GumpButtonType.Reply, 0); } public override void OnResponse(NetState sender, RelayInfo info) { if (m_Brazier == null || m_Brazier.Deleted) return; Mobile m = sender.Mobile; if (info.ButtonID == 0x19AA || info.ButtonID == 0x19BB) { RewardBrazier brazier = new RewardBrazier(info.ButtonID) { IsRewardItem = m_Brazier.IsRewardItem }; if (!m.PlaceInBackpack(brazier)) { brazier.Delete(); m.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again. } else m_Brazier.Delete(); } } } } }