using Server.Engines.VeteranRewards; using Server.Gumps; using Server.Multis; using Server.Network; using Server.Targeting; namespace Server.Items { public class FlamingHead : StoneFaceTrapNoDamage, IAddon, IRewardItem { private bool m_IsRewardItem; [Constructable] public FlamingHead() : this(StoneFaceTrapType.NorthWall) { } [Constructable] public FlamingHead(StoneFaceTrapType type) : base() { LootType = LootType.Blessed; Movable = false; Type = type; } public FlamingHead(Serial serial) : base(serial) { } public override int LabelNumber => 1041266;// Flaming Head public override bool ForceShowProperties => true; public Item Deed { get { FlamingHeadDeed deed = new FlamingHeadDeed { IsRewardItem = m_IsRewardItem }; return deed; } } [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return m_IsRewardItem; } set { m_IsRewardItem = value; InvalidateProperties(); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_IsRewardItem) list.Add(1076218); // 2nd Year Veteran Reward } void IChopable.OnChop(Mobile user) { OnDoubleClick(user); } public override void OnDoubleClick(Mobile from) { if (from.InRange(Location, 2)) { BaseHouse house = BaseHouse.FindHouseAt(this); if (house != null && house.IsOwner(from)) { from.CloseGump(typeof(RewardDemolitionGump)); from.SendGump(new RewardDemolitionGump(this, 1018329)); // Do you wish to re-deed this skull? } else from.SendLocalizedMessage(1018328); // You can only re-deed a skull if you placed it or you are the owner of the house. } else from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); } public bool CouldFit(IPoint3D p, Map map) { if (map == null || !map.CanFit(p.X, p.Y, p.Z, ItemData.Height)) return false; if (Type == StoneFaceTrapType.NorthWestWall) return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map) && BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // north and west wall else if (Type == StoneFaceTrapType.NorthWall) return BaseAddon.IsWall(p.X, p.Y - 1, p.Z, map); // north wall else if (Type == StoneFaceTrapType.WestWall) return BaseAddon.IsWall(p.X - 1, p.Y, p.Z, map); // west wall return false; } } public class FlamingHeadDeed : Item, IRewardItem { private bool m_IsRewardItem; [Constructable] public FlamingHeadDeed() : base(0x14F0) { LootType = LootType.Blessed; Weight = 1.0; } public FlamingHeadDeed(Serial serial) : base(serial) { } public override int LabelNumber => 1041050;// a flaming head deed [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return m_IsRewardItem; } set { m_IsRewardItem = value; InvalidateProperties(); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_IsRewardItem) list.Add(1076218); // 2nd Year Veteran Reward } public override void OnDoubleClick(Mobile from) { if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null)) return; if (IsChildOf(from.Backpack)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null && house.IsOwner(from)) { from.SendLocalizedMessage(1042264); // Where would you like to place this head? from.Target = new InternalTarget(this); } else from.SendLocalizedMessage(502115); // You must be in your house to do this. } else from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); } private class InternalTarget : Target { private readonly FlamingHeadDeed m_Head; public InternalTarget(FlamingHeadDeed head) : base(-1, true, TargetFlags.None) { m_Head = head; } protected override void OnTarget(Mobile from, object targeted) { if (m_Head == null || m_Head.Deleted) return; if (m_Head.IsChildOf(from.Backpack)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null && house.IsOwner(from)) { IPoint3D p = targeted as IPoint3D; Map map = from.Map; if (p == null || map == null) return; Point3D p3d = new Point3D(p); ItemData id = TileData.ItemTable[0x10F5]; house = BaseHouse.FindHouseAt(p3d, map, id.Height); if (house != null && house.IsOwner(from)) { if (map.CanFit(p3d, id.Height)) { bool north = BaseAddon.IsWall(p3d.X, p3d.Y - 1, p3d.Z, map); bool west = BaseAddon.IsWall(p3d.X - 1, p3d.Y, p3d.Z, map); FlamingHead head = null; if (north && west) head = new FlamingHead(StoneFaceTrapType.NorthWestWall); else if (north) head = new FlamingHead(StoneFaceTrapType.NorthWall); else if (west) head = new FlamingHead(StoneFaceTrapType.WestWall); if (north || west) { house.Addons[head] = from; head.IsRewardItem = m_Head.IsRewardItem; head.MoveToWorld(p3d, map); m_Head.Delete(); } else from.SendLocalizedMessage(1042266); // The head must be placed next to a wall. } else from.SendLocalizedMessage(1042266); // The head must be placed next to a wall. } else from.SendLocalizedMessage(1042036); // That location is not in your house. } else from.SendLocalizedMessage(502115); // You must be in your house to do this. } else from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it. } } } }