using Server.Network; using System; using System.Collections.Generic; namespace Server.Items { public class FlourMillSouthAddon : BaseAddon, IFlourMill { private static readonly int[][] m_StageTable = new int[][] { new int[] { 0x192C, 0x192D, 0x1931 }, new int[] { 0x192E, 0x192F, 0x1932 }, new int[] { 0x1930, 0x1930, 0x1934 } }; private int m_Flour; private Timer m_Timer; [Constructable] public FlourMillSouthAddon() { AddComponent(new AddonComponent(0x192C), 0, -1, 0); AddComponent(new AddonComponent(0x192E), 0, 0, 0); AddComponent(new AddonComponent(0x1930), 0, 1, 0); } public FlourMillSouthAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed => new FlourMillSouthDeed(); [CommandProperty(AccessLevel.GameMaster)] public int MaxFlour => 2; [CommandProperty(AccessLevel.GameMaster)] public int CurFlour { get { return m_Flour; } set { m_Flour = Math.Max(0, Math.Min(value, MaxFlour)); UpdateStage(); } } [CommandProperty(AccessLevel.GameMaster)] public bool HasFlour => (m_Flour > 0); [CommandProperty(AccessLevel.GameMaster)] public bool IsFull => (m_Flour >= MaxFlour); [CommandProperty(AccessLevel.GameMaster)] public bool IsWorking => (m_Timer != null); public void StartWorking(Mobile from) { if (IsWorking) return; m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerStateCallback(FinishWorking_Callback), from); UpdateStage(); } public void UpdateStage() { if (IsWorking) UpdateStage(FlourMillStage.Working); else if (HasFlour) UpdateStage(FlourMillStage.Filled); else UpdateStage(FlourMillStage.Empty); } public void UpdateStage(FlourMillStage stage) { List components = Components; for (int i = 0; i < components.Count; ++i) { AddonComponent component = components[i] as AddonComponent; if (component == null) continue; int[] itemTable = FindItemTable(component.ItemID); if (itemTable != null) component.ItemID = itemTable[(int)stage]; } } public override void OnComponentUsed(AddonComponent c, Mobile from) { if (!from.InRange(GetWorldLocation(), 4) || !from.InLOS(this)) from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. else if (!IsFull) from.SendLocalizedMessage(500997); // You need more wheat to make a sack of flour. else StartWorking(from); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // version writer.Write(m_Flour); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { m_Flour = reader.ReadInt(); break; } } UpdateStage(); } private void FinishWorking_Callback(object state) { if (m_Timer != null) { m_Timer.Stop(); m_Timer = null; } Mobile from = state as Mobile; if (from != null && !from.Deleted && !Deleted && IsFull) { SackFlour flour = new SackFlour { ItemID = (Utility.RandomBool() ? 4153 : 4165) }; if (from.PlaceInBackpack(flour)) { m_Flour = 0; } else { flour.Delete(); from.SendLocalizedMessage(500998); // There is not enough room in your backpack! You stop grinding. } } UpdateStage(); } private int[] FindItemTable(int itemID) { for (int i = 0; i < m_StageTable.Length; ++i) { int[] itemTable = m_StageTable[i]; for (int j = 0; j < itemTable.Length; ++j) { if (itemTable[j] == itemID) return itemTable; } } return null; } } public class FlourMillSouthDeed : BaseAddonDeed { [Constructable] public FlourMillSouthDeed() { } public FlourMillSouthDeed(Serial serial) : base(serial) { } public override BaseAddon Addon => new FlourMillSouthAddon(); public override int LabelNumber => 1044348;// flour mill (south) public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }