using Server.ContextMenus; using Server.Gumps; using Server.Items; using Server.Mobiles; using Server.Multis; using Server.Network; using System; using System.Collections.Generic; using System.Linq; namespace Server.Engines.VeteranRewards { public class GadgetryTableComponent : LocalizedAddonComponent { public override bool ForceShowProperties => true; public GadgetryTableComponent(int id) : base(id, 1098558) // gadgetry table { } public override void GetContextMenuEntries(Mobile from, List list) { base.GetContextMenuEntries(from, list); SetSecureLevelEntry.AddTo(from, Addon, list); } public GadgetryTableComponent(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // Version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GadgetryTableAddon : BaseAddon, ISecurable { [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get; set; } public override BaseAddonDeed Deed { get { GadgetryTableAddonDeed deed = new GadgetryTableAddonDeed { IsRewardItem = IsRewardItem }; return deed; } } [CommandProperty(AccessLevel.GameMaster)] public DateTime NextGolemTime { get; set; } [CommandProperty(AccessLevel.GameMaster)] public SecureLevel Level { get; set; } [Constructable] public GadgetryTableAddon(DirectionType type) { NextGolemTime = DateTime.UtcNow + TimeSpan.FromDays(1); switch (type) { case DirectionType.South: AddComponent(new GadgetryTableComponent(20372), 1, 0, 0); AddComponent(new GadgetryTableComponent(20362), 0, 0, 0); AddComponent(new GadgetryTableComponent(20352), -1, 0, 0); AddComponent(new GadgetryTableComponent(19687), -1, 1, 0); break; case DirectionType.East: AddComponent(new GadgetryTableComponent(19692), 1, 1, 0); AddComponent(new GadgetryTableComponent(20382), 0, 1, 0); AddComponent(new GadgetryTableComponent(20392), 0, 0, 0); AddComponent(new GadgetryTableComponent(20402), 0, -1, 0); break; } } public bool CheckAccessible(Mobile from, Item item) { if (from.AccessLevel >= AccessLevel.GameMaster) return true; // Staff can access anything BaseHouse house = BaseHouse.FindHouseAt(item); if (house == null) return false; switch (Level) { case SecureLevel.Owner: return house.IsOwner(from); case SecureLevel.CoOwners: return house.IsCoOwner(from); case SecureLevel.Friends: return house.IsFriend(from); case SecureLevel.Anyone: return true; case SecureLevel.Guild: return house.IsGuildMember(from); } return false; } public double Scalar(Mobile m) { double scalar; double skill = m.Skills[SkillName.Tinkering].Value; if (skill >= 100.0) scalar = 1.0; else if (skill >= 90.0) scalar = 0.9; else if (skill >= 80.0) scalar = 0.8; else if (skill >= 70.0) scalar = 0.7; else scalar = 0.6; return scalar; } public override void OnComponentUsed(AddonComponent c, Mobile from) { if (from.InRange(c.Location, 3)) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null) { if (CheckAccessible(from, this)) { if ((from.Followers + 4) > from.FollowersMax) { from.SendLocalizedMessage(1049607); // You have too many followers to control that creature. } else if (((PlayerMobile)from).AllFollowers.Any(x => x is GadgetryTableGolem)) { from.SendLocalizedMessage(1154576); // You cannot build another golem at this time because you are currently in control of one. } else if (from.Stabled.Any(x => x is GadgetryTableGolem)) { from.SendLocalizedMessage(1154577); // You cannot build another golem at this time because you have one in the stables. } else if (DateTime.UtcNow > NextGolemTime) { Golem g = new GadgetryTableGolem(Scalar(from)); if (g.SetControlMaster(from)) { NextGolemTime = DateTime.UtcNow + TimeSpan.FromDays(1); g.MoveToWorld(from.Location, from.Map); from.PlaySound(0x241); } } else { from.SendLocalizedMessage(1154578); // A golem can only be built once every 24 hours. } } else { from.SendLocalizedMessage(1061637); // You are not allowed to access this. } } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } } public GadgetryTableAddon(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); // Version writer.Write(NextGolemTime); writer.Write((int)Level); writer.Write(IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { NextGolemTime = reader.ReadDateTime(); Level = (SecureLevel)reader.ReadInt(); IsRewardItem = reader.ReadBool(); break; } case 0: { IsRewardItem = reader.ReadBool(); break; } } } } public class GadgetryTableAddonDeed : BaseAddonDeed, IRewardItem, IRewardOption { public override int LabelNumber => 1154583; // Deed for a Gadgetry Table public override BaseAddon Addon { get { GadgetryTableAddon addon = new GadgetryTableAddon(_Direction) { IsRewardItem = m_IsRewardItem }; return addon; } } private DirectionType _Direction; private bool m_IsRewardItem; [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return m_IsRewardItem; } set { m_IsRewardItem = value; InvalidateProperties(); } } [Constructable] public GadgetryTableAddonDeed() : base() { LootType = LootType.Blessed; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_IsRewardItem) list.Add(1076224); // 8th Year Veteran Reward } public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { from.CloseGump(typeof(AddonOptionGump)); from.SendGump(new AddonOptionGump(this, 1154194)); // Choose a Facing: } else { from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used. } } public void GetOptions(RewardOptionList list) { list.Add((int)DirectionType.South, 1075386); // South list.Add((int)DirectionType.East, 1075387); // East } public void OnOptionSelected(Mobile from, int choice) { _Direction = (DirectionType)choice; if (!Deleted) base.OnDoubleClick(from); } public GadgetryTableAddonDeed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // Version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_IsRewardItem = reader.ReadBool(); } } [CorpseName("a golem corpse")] public class GadgetryTableGolem : Golem, IRepairableMobile { [Constructable] public GadgetryTableGolem(double scalar) : base(true, 0) { Name = "a golem"; Body = 752; Hue = 1110; SetStr((int)(550 * scalar), (int)(600 * scalar)); SetDex((int)(125 * scalar), (int)(150 * scalar)); SetInt((int)(200 * scalar), (int)(225 * scalar)); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 50, 65); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 75, 85); SetResistance(ResistanceType.Energy, 30, 45); SetSkill(SkillName.MagicResist, 190.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 100.0); SetSkill(SkillName.Parry, 100.0); SetSkill(SkillName.DetectHidden, 48.4); SetDamage(13, 24); Fame = 10; Karma = 10; ControlSlots = 3; } public override bool CanTransfer(Mobile m) { PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502036, m.NetState); // I cannot be transferred return false; } public GadgetryTableGolem(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }