using Server.Gumps; using Server.Multis; using Server.Network; namespace Server.Items { public class GoldMarbleFireplaceAddon : BaseAddon { [Constructable] public GoldMarbleFireplaceAddon(DirectionType type) { switch (type) { case DirectionType.South: AddComponent(new LocalizedAddonComponent(0x9A50, 1021117), -1, 0, 0); AddComponent(new LocalizedAddonComponent(0x9A4F, 1021117), 0, 0, 0); AddComponent(new LocalizedAddonComponent(0x9A4E, 1021117), 1, 0, 0); break; case DirectionType.East: AddComponent(new LocalizedAddonComponent(0x9A4D, 1021117), 0, -1, 0); AddComponent(new LocalizedAddonComponent(0x9A4C, 1021117), 0, 0, 0); AddComponent(new LocalizedAddonComponent(0x9A4B, 1021117), 0, 1, 0); break; } } public override void OnComponentUsed(AddonComponent c, Mobile from) { if ((from.InRange(c.Location, 3))) { BaseHouse house = BaseHouse.FindHouseAt(from); if (house != null && (house.IsOwner(from) || (house.LockDowns.ContainsKey(this) && house.LockDowns[this] == from))) { Components.ForEach(x => { switch (x.ItemID) { case 0x9A4C: { x.ItemID = 0x9A5D; break; } case 0x9A5D: { x.ItemID = 0x9A4C; break; } case 0x9A4F: { x.ItemID = 0x9A63; break; } case 0x9A63: { x.ItemID = 0x9A4F; break; } } }); from.PlaySound(958); } else { from.SendLocalizedMessage(502092); // You must be in your house to do this. } } else { from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } } public GoldMarbleFireplaceAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed => new GoldMarbleFireplaceDeed(); public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GoldMarbleFireplaceDeed : BaseAddonDeed, IRewardOption { public override int LabelNumber => 1155697; // Gold Marble Fireplace public override BaseAddon Addon => new GoldMarbleFireplaceAddon(_Direction); private DirectionType _Direction; [Constructable] public GoldMarbleFireplaceDeed() : base() { LootType = LootType.Blessed; } public GoldMarbleFireplaceDeed(Serial serial) : base(serial) { } public void GetOptions(RewardOptionList list) { list.Add((int)DirectionType.South, 1075386); // South list.Add((int)DirectionType.East, 1075387); // East } public void OnOptionSelected(Mobile from, int choice) { _Direction = (DirectionType)choice; if (!Deleted) base.OnDoubleClick(from); } public override void OnDoubleClick(Mobile from) { if (IsChildOf(from.Backpack)) { from.CloseGump(typeof(AddonOptionGump)); from.SendGump(new AddonOptionGump(this, 1154194)); // Choose a Facing: } else { from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used. } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }