using Server.Engines.VeteranRewards; using Server.Gumps; namespace Server.Items { public enum MinotaurStatueType { AttackSouth = 100, AttackEast = 101, DefendSouth = 102, DefendEast = 103 } public class MinotaurStatue : BaseAddon, IRewardItem { private bool m_IsRewardItem; [Constructable] public MinotaurStatue(MinotaurStatueType type) : base() { switch (type) { case MinotaurStatueType.AttackSouth: AddComponent(new AddonComponent(0x306C), 0, 0, 0); AddComponent(new AddonComponent(0x306D), -1, 0, 0); AddComponent(new AddonComponent(0x306E), 0, -1, 0); break; case MinotaurStatueType.AttackEast: AddComponent(new AddonComponent(0x3074), 0, 0, 0); AddComponent(new AddonComponent(0x3075), -1, 0, 0); AddComponent(new AddonComponent(0x3076), 0, -1, 0); break; case MinotaurStatueType.DefendSouth: AddComponent(new AddonComponent(0x3072), 0, 0, 0); AddComponent(new AddonComponent(0x3073), 0, -1, 0); break; case MinotaurStatueType.DefendEast: AddComponent(new AddonComponent(0x306F), 0, 0, 0); AddComponent(new AddonComponent(0x3070), -1, 0, 0); AddComponent(new AddonComponent(0x3071), 0, -1, 0); break; } } public MinotaurStatue(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { MinotaurStatueDeed deed = new MinotaurStatueDeed { IsRewardItem = m_IsRewardItem }; return deed; } } [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return m_IsRewardItem; } set { m_IsRewardItem = value; InvalidateProperties(); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); } } public class MinotaurStatueDeed : BaseAddonDeed, IRewardItem, IRewardOption { private MinotaurStatueType m_StatueType; private bool m_IsRewardItem; [Constructable] public MinotaurStatueDeed() : base() { LootType = LootType.Blessed; } public MinotaurStatueDeed(Serial serial) : base(serial) { } public override int LabelNumber => 1080409;// Minotaur Statue Deed public override BaseAddon Addon { get { MinotaurStatue addon = new MinotaurStatue(m_StatueType) { IsRewardItem = m_IsRewardItem }; return addon; } } [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return m_IsRewardItem; } set { m_IsRewardItem = value; InvalidateProperties(); } } public override void OnDoubleClick(Mobile from) { if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, null)) return; if (IsChildOf(from.Backpack)) { from.CloseGump(typeof(RewardOptionGump)); from.SendGump(new RewardOptionGump(this)); } else from.SendLocalizedMessage(1062334); // This item must be in your backpack to be used. } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_IsRewardItem) list.Add(1076218); // 2nd Year Veteran Reward } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version writer.Write(m_IsRewardItem); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); m_IsRewardItem = reader.ReadBool(); } public void GetOptions(RewardOptionList list) { list.Add((int)MinotaurStatueType.AttackSouth, 1080410); // Minotaur Attack South list.Add((int)MinotaurStatueType.AttackEast, 1080411); // Minotaur Attack East list.Add((int)MinotaurStatueType.DefendSouth, 1080412); // Minotaur Defend South list.Add((int)MinotaurStatueType.DefendEast, 1080413); // Minotaur Defend East } public void OnOptionSelected(Mobile from, int option) { m_StatueType = (MinotaurStatueType)option; if (!Deleted) base.OnDoubleClick(from); } } }