namespace Server.Items { public class NewAquariumBook : BlueBook { public static readonly BookContent Content = new BookContent( "Your New Aquarium", "Les Bilgewater", new BookPageInfo( "Welcome to the", "wonderful world", "of aquarium ownership.", "With a little time and", "skill your aquarium can", "become a work of art!"), new BookPageInfo( "Catching Fish:", "You will need to", "aquire a fishing net,", "and a number of fish", "bowls, from your local", "fisherman.", "To use the net,", "select it from your"), new BookPageInfo( "backpack, and cast it", "into shallow water.", "Then we wait.", " The fish will be so", "happy to be in your", "aquarium, they will", "jump right into your", "fish bowl when caught!"), new BookPageInfo( "Just take them home", "and pour them into", "your aquarium, and", "BING! You have a happy", "new addition to your", "collection!"), new BookPageInfo( "Caring for our", "Underwater Allies:", "", " Fish need clean", "water and food to", "survive.", " Our aquarium comes", "with a status monitoring"), new BookPageInfo( "aid. Must be Magic!", " Just look at the", "front of your aquarium", "(mouse over). See the", "helpful and friendly", "guide? It tells how much", "food and water is", "needed to maintain,"), new BookPageInfo( "and improve the quality", "of your tank.", " You dont want to", "overfeed your fish", "very often. In fact,", "you only want to feed", "them every other day.", "But, remember to keep"), new BookPageInfo( "the water strong and", "healthy, and add more", "on a regular basis", "to keep your aquarium", "a pretty, sparkely blue.", "", " Well, I hope you", "get as much enjoyment,"), new BookPageInfo( "collecting a beautiful", "array of our fine, finned,", "friends from the sea,", "as I do!", "", "Happy Fishing!")); [Constructable] public NewAquariumBook() : base(false) { Hue = 0; } public NewAquariumBook(Serial serial) : base(serial) { } public override BookContent DefaultContent => Content; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }