namespace Server.Items { [Flipable(0xE1C, 0xFAD)] public class Backgammon : BaseBoard { [Constructable] public Backgammon() : base(0xE1C) { } public Backgammon(Serial serial) : base(serial) { } public override void CreatePieces() { for (int i = 0; i < 5; i++) { CreatePiece(new PieceWhiteChecker(this), 42, (17 * i) + 6); CreatePiece(new PieceBlackChecker(this), 42, (17 * i) + 119); CreatePiece(new PieceBlackChecker(this), 142, (17 * i) + 6); CreatePiece(new PieceWhiteChecker(this), 142, (17 * i) + 119); } for (int i = 0; i < 3; i++) { CreatePiece(new PieceBlackChecker(this), 108, (17 * i) + 6); CreatePiece(new PieceWhiteChecker(this), 108, (17 * i) + 153); } for (int i = 0; i < 2; i++) { CreatePiece(new PieceWhiteChecker(this), 223, (17 * i) + 6); CreatePiece(new PieceBlackChecker(this), 223, (17 * i) + 170); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }