namespace Server.Items { public class BulgingMuseumBag : BaseRewardBag { [Constructable] public BulgingMuseumBag() { DropItem(new Gold(10000)); DropItem(new TerMurQuestRewardBook()); for (int i = 0; i < Utility.RandomMinMax(10, 15); i++) { DropItemStacked(Loot.RandomGem()); } for (int i = 0; i < Utility.RandomMinMax(5, 7); i++) { DropItemStacked(Loot.RandomMLResource()); } } public BulgingMuseumBag(Serial serial) : base(serial) { } public override int LabelNumber => 1112995; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }