namespace Server.Items { public class MeagerImbuingBag : BaseRewardBag { [Constructable] public MeagerImbuingBag() { switch (Utility.Random(4)) { case 0: DropItem(new SlithTongue()); break; case 1: DropItem(new GoblinBlood()); break; case 2: DropItem(new ReflectiveWolfEye()); break; case 3: DropItem(new RaptorTeeth()); break; } } public MeagerImbuingBag(Serial serial) : base(serial) { } public override int LabelNumber => 1112994; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }