namespace Server.Items { [Flipable(0xe43, 0xe42)] public class WoodenTreasureChest : BaseTreasureChest { [Constructable] public WoodenTreasureChest() : base(0xE43) { } public WoodenTreasureChest(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0xe41, 0xe40)] public class MetalGoldenTreasureChest : BaseTreasureChest { [Constructable] public MetalGoldenTreasureChest() : base(0xE41) { } public MetalGoldenTreasureChest(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Flipable(0x9ab, 0xe7c)] public class MetalTreasureChest : BaseTreasureChest { [Constructable] public MetalTreasureChest() : base(0x9AB) { } public MetalTreasureChest(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }