namespace Server.Items { public class UnknownBardSkeleton : BaseContainer { public override int DefaultGumpID => 0x9; [Constructable] public UnknownBardSkeleton() : base(0xECA + Utility.Random(9)) { Name = "An Unknown Bard's Skeleton"; Weight = 35.0; DropItem(new Gold(Utility.RandomMinMax(200, 400))); DropItem(new Doublet(Utility.RandomNondyedHue())); DropItem(new JesterHat(Utility.RandomNondyedHue())); DropItem(new Bandage(Utility.RandomMinMax(10, 20))); switch (Utility.Random(2)) { case 0: DropItem(new Kilt(Utility.RandomNondyedHue())); break; case 1: DropItem(new ShortPants(Utility.RandomNondyedHue())); break; } switch (Utility.Random(3)) { case 0: DropItem(new BeverageBottle(BeverageType.Ale)); break; case 1: DropItem(new BeverageBottle(BeverageType.Wine)); break; case 2: DropItem(new BeverageBottle(BeverageType.Liquor)); break; } DropItem(Loot.RandomInstrument()); } public UnknownBardSkeleton(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class UnknownRogueSkeleton : BaseContainer { public override int DefaultGumpID => 0x9; [Constructable] public UnknownRogueSkeleton() : base(0xECA + Utility.Random(9)) { Name = "An Unknown Rogue's Skeleton"; Weight = 35.0; DropItem(new LeatherChest()); DropItem(new LeatherGloves()); DropItem(new LeatherArms()); DropItem(new Dagger()); DropItem(new Shovel(50)); DropItem(new Lockpick(Utility.RandomMinMax(1, 4))); if (Utility.RandomBool()) DropItem(new Torch()); else DropItem(new Lantern()); if (0.1 >= Utility.RandomDouble()) DropItem(Loot.RandomRangedWeapon()); else DropItem(Loot.RandomWeapon()); DropItem(new TreasureMap(Utility.RandomMinMax(3, 5), Map.Felucca)); } public UnknownRogueSkeleton(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } public class UnknownMageSkeleton : BaseContainer { public override int DefaultGumpID => 0x9; [Constructable] public UnknownMageSkeleton() : base(0xECA + Utility.Random(9)) { Name = "An Unknown Mage's Skeleton"; Weight = 35.0; DropItem(new Robe(Utility.RandomNondyedHue())); DropItem(new Sandals()); DropItem(Loot.RandomJewelry()); if (Utility.RandomBool()) DropItem(new QuarterStaff()); else DropItem(new GnarledStaff()); Item item; for (int i = 0; i < 3; i++) { item = Loot.RandomReagent(); item.Amount = Utility.RandomMinMax(15, 20); DropItem(item); } for (int i = 0; i < 3; i++) { if (0.25 >= Utility.RandomDouble()) item = Loot.Construct(Loot.NecromancyScrollTypes); else item = Loot.Construct(Loot.MageryScrollTypes); item.Amount = Utility.RandomMinMax(1, 2); DropItem(item); } } public UnknownMageSkeleton(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }