namespace Server.Items { public class ValuableImbuingBag : BaseRewardBag { [Constructable] public ValuableImbuingBag() { switch (Utility.Random(2)) { case 0: DropItem(new UndyingFlesh()); break; case 1: DropItem(new DaemonClaw()); break; /* case 2: DropItem(new SpiderCarapace()); break; case 3: DropItem(new VialOfVitriol()); break; case 4: DropItem(new LavaSerpenCrust()); break; case 5: DropItem(new GoblinBlood()); break;*/ } } public ValuableImbuingBag(Serial serial) : base(serial) { } public override int LabelNumber => 1113769; //Valuable Imbuing Bag public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }