using Server.Mobiles; using System; namespace Server.Items { public class BedlamAltar : PeerlessAltar { public override int KeyCount => 3; public override MasterKey MasterKey => new BedlamKey(); public override Type[] Keys => new Type[] { typeof( LibrariansKey ) }; public override BasePeerless Boss => new MonstrousInterredGrizzle(); [Constructable] public BedlamAltar() : base(0x207E) { BossLocation = new Point3D(106, 1615, 90); TeleportDest = new Point3D(101, 1623, 50); ExitDest = new Point3D(2068, 1372, -75); } public override Rectangle2D[] BossBounds => m_Bounds; private readonly Rectangle2D[] m_Bounds = new Rectangle2D[] { new Rectangle2D(99, 1609, 14, 18), }; public BedlamAltar(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }