using Server.Mobiles; using System; namespace Server.Items { public class CitadelAltar : PeerlessAltar { public override int KeyCount => 3; public override MasterKey MasterKey => new CitadelKey(); public override Type[] Keys => new Type[] { typeof( TigerClawKey ), typeof( SerpentFangKey ), typeof( DragonFlameKey ) }; public override BasePeerless Boss => new Travesty(); [Constructable] public CitadelAltar() : base(0x207E) { BossLocation = new Point3D(86, 1955, 0); TeleportDest = new Point3D(111, 1955, 0); ExitDest = new Point3D(1355, 779, 17); } public override Rectangle2D[] BossBounds => m_Bounds; private readonly Rectangle2D[] m_Bounds = new Rectangle2D[] { new Rectangle2D(66, 1936, 51, 39), }; public CitadelAltar(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }