using Server.Mobiles; namespace Server.Items { public class AbyssBarrier : Item { [Constructable] public AbyssBarrier() : base(0x49E) { Movable = false; Visible = false; } public override bool OnMoveOver(Mobile m) { PlayerMobile mobile = m as PlayerMobile; if (m.IsStaff()) return true; else if (mobile != null) { if (mobile.AbyssEntry == false) { m.SendLocalizedMessage(1112226); return false; } else { m.SendLocalizedMessage(1113708); return true; } } else return false; } public AbyssBarrier(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }