using Server.Engines.Craft; using Server.Mobiles; namespace Server.Items { public interface IUsesRemaining { int UsesRemaining { get; set; } bool ShowUsesRemaining { get; set; } } public interface IAccountRestricted { string Account { get; set; } } public interface IOwnerRestricted { Mobile Owner { get; set; } string OwnerName { get; set; } } public interface IFlipable { void OnFlip(Mobile m); } public interface IQuality : ICraftable { ItemQuality Quality { get; set; } bool PlayerConstructed { get; } } public interface IResource { CraftResource Resource { get; set; } } public interface IConditionalVisibility { bool CanBeSeenBy(PlayerMobile m); } public interface IImbuableEquipement { int TimesImbued { get; set; } bool IsImbued { get; set; } int[] BaseResists { get; } void OnAfterImbued(Mobile m, int mod, int value); } public interface ICombatEquipment : IImbuableEquipement { ItemPower ItemPower { get; set; } ReforgedPrefix ReforgedPrefix { get; set; } ReforgedSuffix ReforgedSuffix { get; set; } bool PlayerConstructed { get; set; } } public enum ItemQuality { Low, Normal, Exceptional } public enum DirectionType { None = 0, South = 1, East = 2, North = 3, West = 4 } public enum ItemSize { Small, Large, } }