using Server.Network; namespace Server.Items { public class LOSBlocker : Item { [Constructable] public LOSBlocker() : base(0x21A2) { Movable = false; } public LOSBlocker(Serial serial) : base(serial) { } public override string DefaultName => "no line of sight"; public static void Initialize() { TileData.ItemTable[0x21A2].Flags = TileFlag.Wall | TileFlag.NoShoot; TileData.ItemTable[0x21A2].Height = 20; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1 && ItemID == 0x2199) ItemID = 0x21A2; } protected override Packet GetWorldPacketFor(NetState state) { Mobile mob = state.Mobile; if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster) { return new GMItemPacket(this); } return base.GetWorldPacketFor(state); } public sealed class GMItemPacket : Packet { public GMItemPacket(Item item) : base(0x1A) { EnsureCapacity(20); // 14 base length // +2 - Amount // +2 - Hue // +1 - Flags uint serial = (uint)item.Serial.Value; int itemID = 0x36FF; int amount = item.Amount; Point3D loc = item.Location; int x = loc.X; int y = loc.Y; int hue = item.Hue; int flags = item.GetPacketFlags(); int direction = (int)item.Direction; if (amount != 0) serial |= 0x80000000; else serial &= 0x7FFFFFFF; m_Stream.Write(serial); m_Stream.Write((short)(itemID & TileData.MaxItemValue)); if (amount != 0) m_Stream.Write((short)amount); x &= 0x7FFF; if (direction != 0) x |= 0x8000; m_Stream.Write((short)x); y &= 0x3FFF; if (hue != 0) y |= 0x8000; if (flags != 0) y |= 0x4000; m_Stream.Write((short)y); if (direction != 0) m_Stream.Write((byte)direction); m_Stream.Write((sbyte)loc.Z); if (hue != 0) m_Stream.Write((ushort)hue); if (flags != 0) m_Stream.Write((byte)flags); } } } }