using System; namespace Server.Items { public class AbyssKey : Item { private int m_Lifespan; private Timer m_Timer; [Constructable] public AbyssKey(int itemID) : base(itemID) { LootType = LootType.Blessed; if (Lifespan > 0) { m_Lifespan = Lifespan; StartTimer(); } } public AbyssKey(Serial serial) : base(serial) { } public virtual int Lifespan => 0; [CommandProperty(AccessLevel.GameMaster)] public int TimeLeft { get { return m_Lifespan; } set { m_Lifespan = value; InvalidateProperties(); } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (Lifespan > 0) list.Add(1072517, m_Lifespan.ToString()); // Lifespan: ~1_val~ seconds } public virtual void StartTimer() { if (m_Timer != null) return; m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(10), Slice); m_Timer.Priority = TimerPriority.OneSecond; } public virtual void StopTimer() { if (m_Timer != null) m_Timer.Stop(); m_Timer = null; } public virtual void Slice() { m_Lifespan -= 10; InvalidateProperties(); if (m_Lifespan <= 0) Decay(); } public virtual void Decay() { if (RootParent is Mobile) { Mobile parent = (Mobile)RootParent; if (Name == null) parent.SendLocalizedMessage(1072515, "#" + LabelNumber); // The ~1_name~ expired... else parent.SendLocalizedMessage(1072515, Name); // The ~1_name~ expired... Effects.SendLocationParticles(EffectItem.Create(parent.Location, parent.Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042); Effects.PlaySound(parent.Location, parent.Map, 0x201); } else { Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x3728, 8, 20, 5042); Effects.PlaySound(Location, Map, 0x201); } StopTimer(); Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(m_Lifespan); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Lifespan = reader.ReadInt(); StartTimer(); } } }