using Server.Items; using Server.Mobiles; using Server.Network; using System; using System.Collections.Generic; using System.Linq; namespace Server.Engines.Quests.Doom { public class BellOfTheDead : Item { private Chyloth m_Chyloth; private SkeletalDragon m_Dragon; private bool m_Summoning; public static List Instances { get; set; } // Just incase someone has more than 1 [Constructable] public BellOfTheDead() : base(0x91A) { Hue = 0x835; Movable = false; if (Instances == null) Instances = new List(); Instances.Add(this); } public BellOfTheDead(Serial serial) : base(serial) { } public override int LabelNumber => 1050018;// bell of the dead [CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)] public Chyloth Chyloth { get { return m_Chyloth; } set { m_Chyloth = value; } } [CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)] public SkeletalDragon Dragon { get { return m_Dragon; } set { m_Dragon = value; } } [CommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)] public bool Summoning { get { return m_Summoning; } set { m_Summoning = value; } } public static void TryRemoveDragon(SkeletalDragon dragon) { if (Instances == null) return; BellOfTheDead bell = Instances.FirstOrDefault(x => x.Dragon == dragon); if (bell != null) { bell.Dragon = null; } } public override void OnDoubleClick(Mobile from) { if (from.InRange(GetWorldLocation(), 2)) BeginSummon(from); else from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that. } public virtual void BeginSummon(Mobile from) { if (m_Chyloth != null && !m_Chyloth.Deleted) { from.SendLocalizedMessage(1050010); // The ferry man has already been summoned. There is no need to ring for him again. } else if (m_Dragon != null && !m_Dragon.Deleted && !m_Dragon.Controlled) { from.SendLocalizedMessage(1050017); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon. } else if (!m_Summoning) { m_Summoning = true; Effects.PlaySound(GetWorldLocation(), Map, 0x100); Timer.DelayCall(TimeSpan.FromSeconds(8.0), new TimerStateCallback(EndSummon), from); } } public virtual void EndSummon(object state) { Mobile from = (Mobile)state; if (m_Chyloth != null && !m_Chyloth.Deleted) { from.SendLocalizedMessage(1050010); // The ferry man has already been summoned. There is no need to ring for him again. } else if (m_Dragon != null && !m_Dragon.Deleted && !m_Dragon.Controlled) { from.SendLocalizedMessage(1050017); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon. } else if (m_Summoning) { m_Summoning = false; Point3D loc = GetWorldLocation(); loc.Z -= 16; Effects.SendLocationParticles(EffectItem.Create(loc, Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 0, 0, 2023, 0); Effects.PlaySound(loc, Map, 0x1FE); m_Chyloth = new Chyloth { Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo(loc))) }; m_Chyloth.MoveToWorld(loc, Map); m_Chyloth.Bell = this; m_Chyloth.AngryAt = from; m_Chyloth.BeginGiveWarning(); m_Chyloth.BeginRemove(TimeSpan.FromSeconds(40.0)); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(m_Chyloth); writer.Write(m_Dragon); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Instances == null) Instances = new List(); Instances.Add(this); m_Chyloth = reader.ReadMobile() as Chyloth; m_Dragon = reader.ReadMobile() as SkeletalDragon; if (m_Chyloth != null) m_Chyloth.Delete(); } } }