using Server.Items; namespace Server.Engines.Quests.Doom { public class ChylothStaff : BlackStaff { [Constructable] public ChylothStaff() { Hue = 0x482; } public ChylothStaff(Serial serial) : base(serial) { } public override int LabelNumber => 1041111;// a magic staff public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }