using Server.Mobiles; namespace Server.Engines.Quests.Hag { public class MagicFlute : Item { [Constructable] public MagicFlute() : base(0x1421) { Hue = 0x8AB; } public MagicFlute(Serial serial) : base(serial) { } public override int LabelNumber => 1055051;// magic flute public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { SendLocalizedMessageTo(from, 1042292); // You must have the object in your backpack to use it. return; } from.PlaySound(0x3D); PlayerMobile player = from as PlayerMobile; if (player != null) { QuestSystem qs = player.Quest; if (qs is WitchApprenticeQuest) { FindZeefzorpulObjective obj = qs.FindObjective(typeof(FindZeefzorpulObjective)) as FindZeefzorpulObjective; if (obj != null && !obj.Completed) { if ((player.Map != Map.Trammel && player.Map != Map.Felucca) || !player.InRange(obj.ImpLocation, 8)) { player.SendLocalizedMessage(1055053); // Nothing happens. Zeefzorpul must not be hiding in this area. } else if (player.InRange(obj.ImpLocation, 4)) { Delete(); obj.Complete(); } else { player.SendLocalizedMessage(1055052); // The flute sparkles. Zeefzorpul must be in a good hiding place nearby. } } } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }