using Server.Network; using System; namespace Server.Items { public class PlagueBeastBlood : PlagueBeastComponent { private readonly Timer m_Timer; public PlagueBeastBlood() : base(0x122C, 0) { m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.5), TimeSpan.FromSeconds(1.5), 3, Hemorrhage); } public PlagueBeastBlood(Serial serial) : base(serial) { } public bool Patched => ItemID == 0x1765; public bool Starting => ItemID == 0x122C; public override void OnAfterDelete() { if (m_Timer != null && m_Timer.Running) m_Timer.Stop(); } public override bool OnBandage(Mobile from) { if (IsAccessibleTo(from) && !Patched) { if (m_Timer != null && m_Timer.Running) m_Timer.Stop(); if (Starting) { X += 2; Y -= 9; if (Organ is PlagueBeastRubbleOrgan) Y -= 5; else if (Organ is PlagueBeastBackupOrgan) X += 7; } else { X -= 4; Y -= 2; } ItemID = 0x1765; if (Owner != null) { Container pack = Owner.Backpack; if (pack != null) { for (int i = 0; i < pack.Items.Count; i++) { PlagueBeastMainOrgan main = pack.Items[i] as PlagueBeastMainOrgan; if (main != null && main.Complete) main.FinishOpening(from); } } } PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071916); // * You patch up the wound with a bandage * return true; } return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } private void Hemorrhage() { if (Patched) return; if (Owner != null) Owner.PlaySound(0x25); if (ItemID == 0x122A) { if (Owner != null) { Owner.Unfreeze(); Owner.Kill(); } } else { if (Starting) { X += 8; Y -= 10; } ItemID--; } } } }