using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Doom { public class SummoningAltar : AbbatoirAddon { private BoneDemon m_Daemon; [Constructable] public SummoningAltar() { } public SummoningAltar(Serial serial) : base(serial) { } public BoneDemon Daemon { get { return m_Daemon; } set { m_Daemon = value; CheckDaemon(); } } public void CheckDaemon() { if (m_Daemon == null || !m_Daemon.Alive) { m_Daemon = null; Hue = 0; } else { Hue = 0x66D; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(m_Daemon); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Daemon = reader.ReadMobile() as BoneDemon; CheckDaemon(); } } }