namespace Server.Items { public class TaintedSeeds : Item { [Constructable] public TaintedSeeds() : base(0xDFA) { LootType = LootType.Blessed; Hue = 0x48; // TODO check } public TaintedSeeds(Serial serial) : base(serial) { } public override int LabelNumber => 1074233;// Tainted Seeds public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }