namespace Server.Items { [Flipable(0x1765, 0x1767)] public class AbyssalCloth : Item, ICommodity, IScissorable { [Constructable] public AbyssalCloth() : this(1) { } [Constructable] public AbyssalCloth(int amount) : base(0x1767) { Stackable = true; Amount = amount; Hue = 2075; } public AbyssalCloth(Serial serial) : base(serial) { } public override int LabelNumber => 1113350;// abyssal cloth TextDefinition ICommodity.Description => LabelNumber; bool ICommodity.IsDeedable => true; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public bool Scissor(Mobile from, Scissors scissors) { if (Deleted || !from.CanSee(this)) return false; base.ScissorHelper(from, new Bandage(), 1); return true; } } }