namespace Server.Items { [Flipable(0x1BD7, 0x1BDA)] public class BaseWoodBoard : Item, ICommodity, IResource { private CraftResource m_Resource; [CommandProperty(AccessLevel.GameMaster)] public CraftResource Resource { get { return m_Resource; } set { m_Resource = value; InvalidateProperties(); } } public override int LabelNumber { get { if (m_Resource >= CraftResource.OakWood && m_Resource <= CraftResource.YewWood) return 1075052 + ((int)m_Resource - (int)CraftResource.OakWood); switch (m_Resource) { case CraftResource.Bloodwood: return 1075055; case CraftResource.Frostwood: return 1075056; case CraftResource.Heartwood: return 1075062; //WHY Osi. Why? } return 1015101; } } TextDefinition ICommodity.Description => LabelNumber; bool ICommodity.IsDeedable => true; [Constructable] public BaseWoodBoard() : this(1) { } [Constructable] public BaseWoodBoard(int amount) : this(CraftResource.RegularWood, amount) { } public BaseWoodBoard(Serial serial) : base(serial) { } [Constructable] public BaseWoodBoard(CraftResource resource) : this(resource, 1) { } [Constructable] public BaseWoodBoard(CraftResource resource, int amount) : base(0x1BD7) { Stackable = true; Amount = amount; m_Resource = resource; Hue = CraftResources.GetHue(resource); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (!CraftResources.IsStandard(m_Resource)) { int num = CraftResources.GetLocalizationNumber(m_Resource); if (num > 0) list.Add(num); else list.Add(CraftResources.GetName(m_Resource)); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(4); writer.Write((int)m_Resource); } public static bool UpdatingBaseClass; public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 3) UpdatingBaseClass = true; switch (version) { case 4: case 3: case 2: { m_Resource = (CraftResource)reader.ReadInt(); break; } } if ((version == 0 && Weight == 0.1) || (version <= 2 && Weight == 2)) Weight = -1; if (version <= 1) m_Resource = CraftResource.RegularWood; } } public class Board : BaseWoodBoard { [Constructable] public Board() : this(1) { } [Constructable] public Board(int amount) : base(CraftResource.RegularWood, amount) { } public Board(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); if (UpdatingBaseClass) return; int version = reader.ReadInt(); } } public class HeartwoodBoard : BaseWoodBoard { [Constructable] public HeartwoodBoard() : this(1) { } [Constructable] public HeartwoodBoard(int amount) : base(CraftResource.Heartwood, amount) { } public HeartwoodBoard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class BloodwoodBoard : BaseWoodBoard { [Constructable] public BloodwoodBoard() : this(1) { } [Constructable] public BloodwoodBoard(int amount) : base(CraftResource.Bloodwood, amount) { } public BloodwoodBoard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class FrostwoodBoard : BaseWoodBoard { [Constructable] public FrostwoodBoard() : this(1) { } [Constructable] public FrostwoodBoard(int amount) : base(CraftResource.Frostwood, amount) { } public FrostwoodBoard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class OakBoard : BaseWoodBoard { [Constructable] public OakBoard() : this(1) { } [Constructable] public OakBoard(int amount) : base(CraftResource.OakWood, amount) { } public OakBoard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class AshBoard : BaseWoodBoard { [Constructable] public AshBoard() : this(1) { } [Constructable] public AshBoard(int amount) : base(CraftResource.AshWood, amount) { } public AshBoard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class YewBoard : BaseWoodBoard { [Constructable] public YewBoard() : this(1) { } [Constructable] public YewBoard(int amount) : base(CraftResource.YewWood, amount) { } public YewBoard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }