namespace Server.Items { [Flipable(0x1bdd, 0x1be0)] public class BaseLog : Item, ICommodity, IAxe, IResource { private CraftResource m_Resource; [CommandProperty(AccessLevel.GameMaster)] public CraftResource Resource { get { return m_Resource; } set { m_Resource = value; InvalidateProperties(); } } TextDefinition ICommodity.Description => CraftResources.IsStandard(m_Resource) ? LabelNumber : 1075062 + ((int)m_Resource - (int)CraftResource.RegularWood); bool ICommodity.IsDeedable => true; [Constructable] public BaseLog() : this(1) { } [Constructable] public BaseLog(int amount) : this(CraftResource.RegularWood, amount) { } [Constructable] public BaseLog(CraftResource resource) : this(resource, 1) { } [Constructable] public BaseLog(CraftResource resource, int amount) : base(0x1BDD) { Stackable = true; Weight = 2.0; Amount = amount; m_Resource = resource; Hue = CraftResources.GetHue(resource); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (!CraftResources.IsStandard(m_Resource)) { int num = CraftResources.GetLocalizationNumber(m_Resource); if (num > 0) list.Add(num); else list.Add(CraftResources.GetName(m_Resource)); } } public BaseLog(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(2); // version writer.Write((int)m_Resource); } public static bool UpdatingBaseLogClass; public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 1) UpdatingBaseLogClass = true; m_Resource = (CraftResource)reader.ReadInt(); if (version == 0) m_Resource = CraftResource.RegularWood; } public virtual bool TryCreateBoards(Mobile from, double skill, Item item) { if (Deleted || !from.CanSee(this)) { item.Delete(); return false; } if (from.Skills.Carpentry.Value < skill && from.Skills.Lumberjacking.Value < skill) { item.Delete(); from.SendLocalizedMessage(1072652); // You cannot work this strange and unusual wood. return false; } if (HasSocket()) { item.AttachSocket(new Caddellite()); } base.ScissorHelper(from, item, 1, false); return true; } public virtual bool Axe(Mobile from, BaseAxe axe) { if (!TryCreateBoards(from, 0, new Board())) return false; return true; } } public class Log : BaseLog { [Constructable] public Log() : this(1) { } [Constructable] public Log(int amount) : base(CraftResource.RegularWood, amount) { } public Log(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); //don't deserialize anything on update if (UpdatingBaseLogClass) return; int version = reader.ReadInt(); } public override bool Axe(Mobile from, BaseAxe axe) { if (!TryCreateBoards(from, 0, new Board())) return false; return true; } } public class HeartwoodLog : BaseLog { [Constructable] public HeartwoodLog() : this(1) { } [Constructable] public HeartwoodLog(int amount) : base(CraftResource.Heartwood, amount) { } public HeartwoodLog(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override bool Axe(Mobile from, BaseAxe axe) { if (!TryCreateBoards(from, 100, new HeartwoodBoard())) return false; return true; } } public class BloodwoodLog : BaseLog { [Constructable] public BloodwoodLog() : this(1) { } [Constructable] public BloodwoodLog(int amount) : base(CraftResource.Bloodwood, amount) { } public BloodwoodLog(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override bool Axe(Mobile from, BaseAxe axe) { if (!TryCreateBoards(from, 100, new BloodwoodBoard())) return false; return true; } } public class FrostwoodLog : BaseLog { [Constructable] public FrostwoodLog() : this(1) { } [Constructable] public FrostwoodLog(int amount) : base(CraftResource.Frostwood, amount) { } public FrostwoodLog(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override bool Axe(Mobile from, BaseAxe axe) { if (!TryCreateBoards(from, 100, new FrostwoodBoard())) return false; return true; } } public class OakLog : BaseLog { [Constructable] public OakLog() : this(1) { } [Constructable] public OakLog(int amount) : base(CraftResource.OakWood, amount) { } public OakLog(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override bool Axe(Mobile from, BaseAxe axe) { if (!TryCreateBoards(from, 65, new OakBoard())) return false; return true; } } public class AshLog : BaseLog { [Constructable] public AshLog() : this(1) { } [Constructable] public AshLog(int amount) : base(CraftResource.AshWood, amount) { } public AshLog(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override bool Axe(Mobile from, BaseAxe axe) { if (!TryCreateBoards(from, 80, new AshBoard())) return false; return true; } } public class YewLog : BaseLog { [Constructable] public YewLog() : this(1) { } [Constructable] public YewLog(int amount) : base(CraftResource.YewWood, amount) { } public YewLog(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override bool Axe(Mobile from, BaseAxe axe) { if (!TryCreateBoards(from, 95, new YewBoard())) return false; return true; } } }