using Server.Engines.Harvest; namespace Server.Items { public class GargoylesPickaxe : BaseAxe, IUsesRemaining { public override int LabelNumber => 1041281; // a gargoyle's pickaxe [Constructable] public GargoylesPickaxe() : this(Utility.RandomMinMax(101, 125)) { } [Constructable] public GargoylesPickaxe(int uses) : base(0xE85 + Utility.Random(2)) { Weight = 11.0; UsesRemaining = uses; ShowUsesRemaining = true; Hue = 0x76c; } public GargoylesPickaxe(Serial serial) : base(serial) { } public override HarvestSystem HarvestSystem => Mining.System; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int StrengthReq => 50; public override int MinDamage => 13; public override int MaxDamage => 15; public override float Speed => 3.00f; public override int InitMinHits => 31; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }