using Server.Engines.Craft; namespace Server.Items { [Flipable(0x102E, 0x102F)] public class Nails : BaseTool { [Constructable] public Nails() : base(0x102E) { Weight = 2.0; } [Constructable] public Nails(int uses) : base(uses, 0x102C) { Weight = 2.0; } public Nails(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefCarpentry.CraftSystem; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }