using Server.Engines.Craft; namespace Server.Items { public class RunicDovetailSaw : BaseRunicTool { [Constructable] public RunicDovetailSaw(CraftResource resource) : base(resource, 0x1028) { Weight = 2.0; Hue = CraftResources.GetHue(resource); } [Constructable] public RunicDovetailSaw(CraftResource resource, int uses) : base(resource, uses, 0x1028) { Weight = 2.0; Hue = CraftResources.GetHue(resource); } public RunicDovetailSaw(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefCarpentry.CraftSystem; public override int LabelNumber { get { int index = CraftResources.GetIndex(Resource); if (index >= 1 && index <= 6) return 1072633 + index; return 1024137; // dovetail saw } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }