using Server.Engines.Craft; namespace Server.Items { public class RunicFletcherTool : BaseRunicTool { [Constructable] public RunicFletcherTool(CraftResource resource) : base(resource, 0x1022) { Weight = 2.0; Hue = CraftResources.GetHue(resource); } [Constructable] public RunicFletcherTool(CraftResource resource, int uses) : base(resource, uses, 0x1022) { Weight = 2.0; Hue = CraftResources.GetHue(resource); } public RunicFletcherTool(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefBowFletching.CraftSystem; public override int LabelNumber { get { int index = CraftResources.GetIndex(Resource); if (index >= 1 && index <= 6) return 1072627 + index; return 1044559; // Fletcher's Tools } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }