namespace Server.Items { public class Skeletonkey : Lockpick { public override int LabelNumber => 1095522; public override bool IsSkeletonKey => true; public override int SkillBonus => 10; private int m_Uses; [CommandProperty(AccessLevel.GameMaster)] public int Uses { get { return m_Uses; } set { m_Uses = value; InvalidateProperties(); if (m_Uses <= 0) Delete(); } } [Constructable] public Skeletonkey() : base(1) { Stackable = false; ItemID = 16650; m_Uses = 10; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1060584, m_Uses.ToString()); //uses remaining: ~1_val~ } public override void OnUse() { Uses--; } public Skeletonkey(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); writer.Write(m_Uses); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Uses = reader.ReadInt(); } } }