using Server.Engines.Craft; namespace Server.Items { public class Skillet : BaseTool { [Constructable] public Skillet() : base(0x97F) { Weight = 1.0; } [Constructable] public Skillet(int uses) : base(uses, 0x97F) { Weight = 1.0; } public Skillet(Serial serial) : base(serial) { } public override int LabelNumber => 1044567;// skillet public override CraftSystem CraftSystem => DefCooking.CraftSystem; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }