using Server.Engines.Craft; namespace Server.Items { [Flipable(0x1032, 0x1033)] public class SmoothingPlane : BaseTool { [Constructable] public SmoothingPlane() : base(0x1032) { Weight = 1.0; } [Constructable] public SmoothingPlane(int uses) : base(uses, 0x1032) { Weight = 1.0; } public SmoothingPlane(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefCarpentry.CraftSystem; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }