using Server.Engines.Craft; namespace Server.Items { [Flipable(0xfbb, 0xfbc)] public class Tongs : BaseTool { [Constructable] public Tongs() : base(0xFBB) { Weight = 2.0; } [Constructable] public Tongs(int uses) : base(uses, 0xFBB) { Weight = 2.0; } public Tongs(Serial serial) : base(serial) { } public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }