namespace Server.Items { public class WristWatch : Clock { [Constructable] public WristWatch() : base(0x1086) { Weight = DefaultWeight; LootType = LootType.Blessed; Layer = Layer.Bracelet; } public WristWatch(Serial serial) : base(serial) { } public override int LabelNumber => 1041421;// a wrist watch public override double DefaultWeight => 1.0; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }