using Server.Engines.CityLoyalty; using Server.Engines.SphynxFortune; using Server.Items; using Server.Misc; using Server.Mobiles; using Server.Services.Virtues; using Server.SkillHandlers; using Server.Spells; using Server.Spells.Bushido; using Server.Spells.Chivalry; using Server.Spells.Fifth; using Server.Spells.Necromancy; using Server.Spells.Ninjitsu; using Server.Spells.Seventh; using Server.Spells.SkillMasteries; using Server.Spells.Spellweaving; using System; using System.Collections.Generic; using System.Linq; namespace Server { public enum DamageType { Melee, Ranged, Spell, SpellAOE } public class AOS { public static void DisableStatInfluences() { for (int i = 0; i < SkillInfo.Table.Length; ++i) { SkillInfo info = SkillInfo.Table[i]; info.StrScale = 0.0; info.DexScale = 0.0; info.IntScale = 0.0; info.StatTotal = 0.0; } } public static int Damage(IDamageable m, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy) { return Damage(m, null, damage, ignoreArmor, phys, fire, cold, pois, nrgy); } public static int Damage(IDamageable m, int damage, int phys, int fire, int cold, int pois, int nrgy) { return Damage(m, null, damage, phys, fire, cold, pois, nrgy); } public static int Damage(IDamageable m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy) { return Damage(m, from, damage, false, phys, fire, cold, pois, nrgy, 0, 0, false); } public static int Damage(IDamageable m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, int chaos) { return Damage(m, from, damage, false, phys, fire, cold, pois, nrgy, chaos, 0, false); } public static int Damage(IDamageable m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct) { return Damage(m, from, damage, false, phys, fire, cold, pois, nrgy, chaos, direct, false); } public static int Damage(IDamageable m, Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy) { return Damage(m, from, damage, ignoreArmor, phys, fire, cold, pois, nrgy, 0, 0, false); } public static int Damage(IDamageable m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, bool keepAlive) { return Damage(m, from, damage, false, phys, fire, cold, pois, nrgy, 0, 0, keepAlive); } public static int Damage(IDamageable m, Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct, bool keepAlive, bool archer, bool deathStrike) { return Damage(m, from, damage, false, phys, fire, cold, pois, nrgy, chaos, direct, keepAlive, archer ? DamageType.Ranged : DamageType.Melee); // old deathStrike damage, kept for compatibility } public static int Damage(IDamageable m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, DamageType type) { return Damage(m, from, damage, false, phys, fire, cold, pois, nrgy, 0, 0, false, type); } public static int Damage(IDamageable m, Mobile from, int damage, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct, DamageType type) { return Damage(m, from, damage, false, phys, fire, cold, pois, nrgy, chaos, direct, false, type); } public static int Damage(IDamageable damageable, Mobile from, int damage, bool ignoreArmor, int phys, int fire, int cold, int pois, int nrgy, int chaos, int direct, bool keepAlive, DamageType type = DamageType.Melee) { Mobile m = damageable as Mobile; if (damageable == null || damageable.Deleted || !damageable.Alive || damage <= 0) return 0; if (m != null && phys == 0 && fire == 100 && cold == 0 && pois == 0 && nrgy == 0) MeerMage.StopEffect(m, true); if (m != null) { m.Items.ForEach(i => { ITalismanProtection prot = i as ITalismanProtection; if (prot != null) damage = prot.Protection.ScaleDamage(from, damage); }); } Fix(ref phys); Fix(ref fire); Fix(ref cold); Fix(ref pois); Fix(ref nrgy); Fix(ref chaos); Fix(ref direct); if (chaos > 0) { switch (Utility.Random(5)) { case 0: phys += chaos; break; case 1: fire += chaos; break; case 2: cold += chaos; break; case 3: pois += chaos; break; case 4: nrgy += chaos; break; } } bool ranged = type == DamageType.Ranged; BaseQuiver quiver = null; if (ranged && from.Race != Race.Gargoyle) quiver = from.FindItemOnLayer(Layer.Cloak) as BaseQuiver; int totalDamage; if (!ignoreArmor) { int physDamage = damage * phys * (100 - damageable.PhysicalResistance); int fireDamage = damage * fire * (100 - damageable.FireResistance); int coldDamage = damage * cold * (100 - damageable.ColdResistance); int poisonDamage = damage * pois * (100 - damageable.PoisonResistance); int energyDamage = damage * nrgy * (100 - damageable.EnergyResistance); totalDamage = physDamage + fireDamage + coldDamage + poisonDamage + energyDamage; totalDamage /= 10000; totalDamage += damage * direct / 100; if (quiver != null) totalDamage += totalDamage * quiver.DamageIncrease / 100; if (m != null) BaseFishPie.ScaleDamage(from, m, ref totalDamage, phys, fire, cold, pois, nrgy, direct); if (ArmorPierce.IsUnderEffects(m)) { totalDamage += (int)(totalDamage * .1); } if (totalDamage < 1) totalDamage = 1; } else if (m is PlayerMobile) { if (quiver != null) damage += damage * quiver.DamageIncrease / 100; totalDamage = Math.Min(damage, ranged ? 30 : 35); // Direct Damage cap of 30/35 } else { totalDamage = damage; if (quiver != null) totalDamage += totalDamage * quiver.DamageIncrease / 100; } // object being damaged is not a mobile, so we will end here if (damageable is Item) { return damageable.Damage(totalDamage, from); } #region Evil Omen, Blood Oath and reflect physical if (EvilOmenSpell.TryEndEffect(m)) { totalDamage = (int)(totalDamage * 1.25); } var fromCreature = from as BaseCreature; var toCreature = m as BaseCreature; if (from != null && !from.Deleted && from.Alive && !from.IsDeadBondedPet) { Mobile oath = BloodOathSpell.GetBloodOath(from); /* Per EA's UO Herald Pub48 (ML): * ((resist spellsx10)/20 + 10=percentage of damage resisted) * * Tested 12/29/2017- * No cap, also, above forumula is only in effect vs. creatures */ if (oath == m) { int originalDamage = totalDamage; totalDamage = (int)(totalDamage * 1.2); if (toCreature != null) { from.Damage((int)(originalDamage * (1 - (((from.Skills.MagicResist.Value * .5) + 10) / 100))), m); } else { from.Damage(originalDamage, m); } } else if (!ignoreArmor && from != m) { int reflectPhys = Math.Min(105, AosAttributes.GetValue(m, AosAttribute.ReflectPhysical)); if (reflectPhys != 0) { if (from is ExodusMinion && ((ExodusMinion)from).FieldActive || from is ExodusOverseer && ((ExodusOverseer)from).FieldActive) { from.FixedParticles(0x376A, 20, 10, 0x2530, EffectLayer.Waist); from.PlaySound(0x2F4); m.SendAsciiMessage("Your weapon cannot penetrate the creature's magical barrier"); } else { from.Damage(Scale((damage * phys * (100 - (ignoreArmor ? 0 : m.PhysicalResistance))) / 10000, reflectPhys), m); } } } } #endregion //SHould this go in after or before dragon barding absorb? if (ignoreArmor) DamageEaterContext.CheckDamage(m, totalDamage, 0, 0, 0, 0, 0, 100); else DamageEaterContext.CheckDamage(m, totalDamage, phys, fire, cold, pois, nrgy, direct); if (fire > 0 && totalDamage > 0) SwarmContext.CheckRemove(m); SpiritualityVirtue.GetDamageReduction(m, ref totalDamage); BestialSetHelper.OnDamage(m, from, ref totalDamage); EpiphanyHelper.OnHit(m, totalDamage); if (type == DamageType.Spell && m != null && Feint.Registry.ContainsKey(m) && Feint.Registry[m].Enemy == from) totalDamage -= (int)(damage * ((double)Feint.Registry[m].DamageReduction / 100)); if (m.Hidden && type >= DamageType.Spell) { int chance = (int)Math.Min(33, 100 - (ShadowSpell.GetDifficultyFactor(m) * 100)); if (Utility.Random(100) < chance) { m.RevealingAction(); m.NextSkillTime = Core.TickCount + (12000 - ((int)m.Skills[SkillName.Hiding].Value) * 100); } } SkillMasterySpell.OnDamage(m, from, type, ref totalDamage); if (fromCreature != null || toCreature != null) { SpecialAbility.CheckCombatTrigger(from, m, ref totalDamage, type); if (fromCreature != null && toCreature != null) { TrainingProfile profile = PetTrainingHelper.GetTrainingProfile((BaseCreature)from); if (profile != null) { profile.CheckProgress(toCreature); } profile = PetTrainingHelper.GetTrainingProfile(toCreature); if (profile != null && 0.3 > Utility.RandomDouble()) { profile.CheckProgress((BaseCreature)from); } } if (fromCreature != null) { if (fromCreature.Controlled && m.Player) { totalDamage /= 2; // Controlled creatures do 50% less damage to players. } else if (toCreature != null && toCreature.Controlled && !toCreature.Summoned && !toCreature.Allured) // Tamed pets only. { totalDamage += (int)(totalDamage * 0.25); // How much extra damage will monsters do to tamed pets? } } } if (type <= DamageType.Ranged) { AttuneWeaponSpell.TryAbsorb(m, ref totalDamage); } if (keepAlive && totalDamage > m.Hits) { totalDamage = m.Hits; } if (fromCreature != null && type <= DamageType.Ranged) { fromCreature.AlterMeleeDamageTo(m, ref totalDamage); } if (toCreature != null && type <= DamageType.Ranged) { toCreature.AlterMeleeDamageFrom(from, ref totalDamage); toCreature.OnBeforeDamage(from, ref totalDamage, type); } if (totalDamage <= 0) { return 0; } if (from != null) { DoLeech(totalDamage, from, m); } totalDamage = m.Damage(totalDamage, from, true, false); ExplodingTarPotion.RemoveEffects(m); if (type == DamageType.Melee && fromCreature != null && (m is PlayerMobile || (toCreature != null && !toCreature.IsMonster))) { from.RegisterDamage(totalDamage / 4, m); } SpiritSpeak.CheckDisrupt(m); if (m.Spell != null) ((Spell)m.Spell).CheckCasterDisruption(true, phys, fire, cold, pois, nrgy); BattleLust.IncreaseBattleLust(m, totalDamage); if (ManaPhasingOrb.IsInManaPhase(m)) ManaPhasingOrb.RemoveFromTable(m); SoulChargeContext.CheckHit(from, m, totalDamage); Spells.Mysticism.SleepSpell.OnDamage(m); Spells.Mysticism.PurgeMagicSpell.OnMobileDoDamage(from); BaseCostume.OnDamaged(m); return totalDamage; } public static void Fix(ref int val) { if (val < 0) val = 0; } public static int Scale(int input, int percent) { return (input * percent) / 100; } public static void DoLeech(int damageGiven, Mobile from, Mobile target) { TransformContext context = TransformationSpellHelper.GetContext(from); if (context != null) { if (context.Type == typeof(WraithFormSpell)) { int manaLeech = Scale(damageGiven, Math.Min(target.Mana, Math.Max(8, 5 + (int)(0.16 * from.Skills.SpiritSpeak.Value)))); if (manaLeech != 0) { from.Mana += manaLeech; from.PlaySound(0x44D); target.Mana -= manaLeech; } } else if (context.Type == typeof(VampiricEmbraceSpell)) { var bc = target as BaseCreature; if (bc != null && bc.TaintedLifeAura) { Damage(from, target, Scale(damageGiven, 20), false, 0, 0, 0, 0, 0, 0, 100, false, false, false); from.SendLocalizedMessage(1116778); //The tainted life force energy damages you as your body tries to absorb it. } else { from.Hits += Scale(damageGiven, 20); from.PlaySound(0x44D); } } } } #region AOS Status Bar public static int GetStatus(Mobile from, int index) { switch (index) { case 0: return from.GetMaxResistance(ResistanceType.Physical); case 1: return from.GetMaxResistance(ResistanceType.Fire); case 2: return from.GetMaxResistance(ResistanceType.Cold); case 3: return from.GetMaxResistance(ResistanceType.Poison); case 4: return from.GetMaxResistance(ResistanceType.Energy); case 5: return Math.Min(45 + BaseArmor.GetRefinedDefenseChance(from), AosAttributes.GetValue(from, AosAttribute.DefendChance)); case 6: return 45 + BaseArmor.GetRefinedDefenseChance(from) + WhiteTigerFormSpell.GetDefenseCap(from); case 7: return Math.Min(from.Race == Race.Gargoyle ? 50 : 45, AosAttributes.GetValue(from, AosAttribute.AttackChance)); case 8: return Math.Min(60, AosAttributes.GetValue(from, AosAttribute.WeaponSpeed)); case 9: return Math.Min(100, AosAttributes.GetValue(from, AosAttribute.WeaponDamage)); case 10: return Math.Min(100, AosAttributes.GetValue(from, AosAttribute.LowerRegCost)); case 11: return AosAttributes.GetValue(from, AosAttribute.SpellDamage); case 12: return Math.Min(6, AosAttributes.GetValue(from, AosAttribute.CastRecovery)); case 13: return Math.Min(4, AosAttributes.GetValue(from, AosAttribute.CastSpeed)); case 14: return Math.Min(40, AosAttributes.GetValue(from, AosAttribute.LowerManaCost)) + BaseArmor.GetInherentLowerManaCost(from); case 15: return (int)RegenRates.HitPointRegen(from); // HP REGEN case 16: return (int)RegenRates.StamRegen(from); // Stam REGEN case 17: return (int)RegenRates.ManaRegen(from); // MANA REGEN case 18: return Math.Min(105, AosAttributes.GetValue(from, AosAttribute.ReflectPhysical)); // reflect phys case 19: return Math.Min(50, AosAttributes.GetValue(from, AosAttribute.EnhancePotions)); // enhance pots case 20: return AosAttributes.GetValue(from, AosAttribute.BonusStr) + from.GetStatOffset(StatType.Str); // str inc case 21: return AosAttributes.GetValue(from, AosAttribute.BonusDex) + from.GetStatOffset(StatType.Dex); // dex inc case 22: return AosAttributes.GetValue(from, AosAttribute.BonusInt) + from.GetStatOffset(StatType.Int); // int inc case 23: return 0; // hits neg case 24: return 0; // stam neg case 25: return 0; // mana neg case 26: return AosAttributes.GetValue(from, AosAttribute.BonusHits); // hits inc case 27: return AosAttributes.GetValue(from, AosAttribute.BonusStam); // stam inc case 28: return AosAttributes.GetValue(from, AosAttribute.BonusMana); // mana inc default: return 0; } } #endregion } [Flags] public enum AosAttribute { RegenHits = 0x00000001, RegenStam = 0x00000002, RegenMana = 0x00000004, DefendChance = 0x00000008, AttackChance = 0x00000010, BonusStr = 0x00000020, BonusDex = 0x00000040, BonusInt = 0x00000080, BonusHits = 0x00000100, BonusStam = 0x00000200, BonusMana = 0x00000400, WeaponDamage = 0x00000800, WeaponSpeed = 0x00001000, SpellDamage = 0x00002000, CastRecovery = 0x00004000, CastSpeed = 0x00008000, LowerManaCost = 0x00010000, LowerRegCost = 0x00020000, ReflectPhysical = 0x00040000, EnhancePotions = 0x00080000, Luck = 0x00100000, SpellChanneling = 0x00200000, NightSight = 0x00400000, IncreasedKarmaLoss = 0x00800000, Brittle = 0x01000000, LowerAmmoCost = 0x02000000, BalancedWeapon = 0x04000000 } public sealed class AosAttributes : BaseAttributes { public static bool IsValid(AosAttribute attribute) { return true; } public static int[] GetValues(Mobile m, params AosAttribute[] attributes) { return EnumerateValues(m, attributes).ToArray(); } public static int[] GetValues(Mobile m, IEnumerable attributes) { return EnumerateValues(m, attributes).ToArray(); } public static IEnumerable EnumerateValues(Mobile m, IEnumerable attributes) { return attributes.Select(a => GetValue(m, a)); } public static int GetValue(Mobile m, AosAttribute attribute) { if (World.Loading || !IsValid(attribute)) { return 0; } int value = 0; if (attribute == AosAttribute.Luck || attribute == AosAttribute.RegenMana || attribute == AosAttribute.DefendChance || attribute == AosAttribute.EnhancePotions) value += SphynxFortune.GetAosAttributeBonus(m, attribute); value += Enhancement.GetValue(m, attribute); for (int i = 0; i < m.Items.Count; ++i) { Item obj = m.Items[i]; AosAttributes attrs = RunicReforging.GetAosAttributes(obj); if (attrs != null) value += attrs[attribute]; if (attribute == AosAttribute.Luck) { if (obj is BaseWeapon) value += ((BaseWeapon)obj).GetLuckBonus(); if (obj is BaseArmor) value += ((BaseArmor)obj).GetLuckBonus(); if (obj is FishingPole) value += ((FishingPole)obj).GetLuckBonus(); } if (obj is ISetItem) { ISetItem item = (ISetItem)obj; attrs = item.SetAttributes; if (attrs != null && item.LastEquipped) value += attrs[attribute]; } } #region Malus/Buff Handler value += SkillMasterySpell.GetAttributeBonus(m, attribute); if (attribute == AosAttribute.WeaponDamage) { if (BaseMagicalFood.IsUnderInfluence(m, MagicalFood.GrapesOfWrath)) value += 35; // attacker gets 10% bonus when they're under divine fury if (DivineFurySpell.UnderEffect(m)) value += DivineFurySpell.GetDamageBonus(m); // Horrific Beast transformation gives a +25% bonus to damage. if (TransformationSpellHelper.UnderTransformation(m, typeof(HorrificBeastSpell))) value += 25; int defenseMasteryMalus = 0; int discordanceEffect = 0; // Defense Mastery gives a -50%/-80% malus to damage. if (DefenseMastery.GetMalus(m, ref defenseMasteryMalus)) value -= defenseMasteryMalus; // Discordance gives a -2%/-48% malus to damage. if (Discordance.GetEffect(m, ref discordanceEffect)) value -= discordanceEffect * 2; if (Block.IsBlocking(m)) value -= 30; if (m is PlayerMobile && m.Race == Race.Gargoyle) { value += ((PlayerMobile)m).GetRacialBerserkBuff(false); } if (BaseFishPie.IsUnderEffects(m, FishPieEffect.WeaponDam)) value += 5; } else if (attribute == AosAttribute.SpellDamage) { if (BaseMagicalFood.IsUnderInfluence(m, MagicalFood.GrapesOfWrath)) value += 15; if (PsychicAttack.Registry.ContainsKey(m)) value -= PsychicAttack.Registry[m].SpellDamageMalus; TransformContext context = TransformationSpellHelper.GetContext(m); if (context != null && context.Spell is ReaperFormSpell) value += ((ReaperFormSpell)context.Spell).SpellDamageBonus; value += ArcaneEmpowermentSpell.GetSpellBonus(m, true); if (m is PlayerMobile && m.Race == Race.Gargoyle) { value += ((PlayerMobile)m).GetRacialBerserkBuff(true); } if (CityLoyaltySystem.HasTradeDeal(m, TradeDeal.GuildOfArcaneArts)) value += 5; if (BaseFishPie.IsUnderEffects(m, FishPieEffect.SpellDamage)) value += 5; } else if (attribute == AosAttribute.CastSpeed) { if (HowlOfCacophony.IsUnderEffects(m) || AuraOfNausea.UnderNausea(m)) value -= 5; if (EssenceOfWindSpell.IsDebuffed(m)) value -= EssenceOfWindSpell.GetFCMalus(m); if (CityLoyaltySystem.HasTradeDeal(m, TradeDeal.BardicCollegium)) value += 1; if (Spells.Mysticism.SleepSpell.IsUnderSleepEffects(m)) value -= 2; if (TransformationSpellHelper.UnderTransformation(m, typeof(Spells.Mysticism.StoneFormSpell))) value -= 2; } else if (attribute == AosAttribute.CastRecovery) { if (HowlOfCacophony.IsUnderEffects(m)) value -= 5; value -= ThunderstormSpell.GetCastRecoveryMalus(m); if (Spells.Mysticism.SleepSpell.IsUnderSleepEffects(m)) value -= 3; } else if (attribute == AosAttribute.WeaponSpeed) { if (HowlOfCacophony.IsUnderEffects(m) || AuraOfNausea.UnderNausea(m)) value -= 60; if (DivineFurySpell.UnderEffect(m)) value += DivineFurySpell.GetWeaponSpeedBonus(m); value += HonorableExecution.GetSwingBonus(m); TransformContext context = TransformationSpellHelper.GetContext(m); if (context != null && context.Spell is ReaperFormSpell) value += ((ReaperFormSpell)context.Spell).SwingSpeedBonus; int discordanceEffect = 0; // Discordance gives a malus of -0/-28% to swing speed. if (Discordance.GetEffect(m, ref discordanceEffect)) value -= discordanceEffect; if (EssenceOfWindSpell.IsDebuffed(m)) value -= EssenceOfWindSpell.GetSSIMalus(m); if (CityLoyaltySystem.HasTradeDeal(m, TradeDeal.GuildOfAssassins)) value += 5; if (Spells.Mysticism.SleepSpell.IsUnderSleepEffects(m)) value -= 45; if (TransformationSpellHelper.UnderTransformation(m, typeof(Spells.Mysticism.StoneFormSpell))) value -= 10; if (StickySkin.IsUnderEffects(m)) value -= 30; } else if (attribute == AosAttribute.AttackChance) { if (AuraOfNausea.UnderNausea(m)) value -= 60; if (DivineFurySpell.UnderEffect(m)) value += DivineFurySpell.GetAttackBonus(m); if (BaseWeapon.CheckAnimal(m, typeof(GreyWolf)) || BaseWeapon.CheckAnimal(m, typeof(BakeKitsune))) value += 20; // attacker gets 20% bonus when under Wolf or Bake Kitsune form if (HitLower.IsUnderAttackEffect(m)) value -= 25; // Under Hit Lower Attack effect -> 25% malus WeaponAbility ability = WeaponAbility.GetCurrentAbility(m); if (ability != null) value += ability.AccuracyBonus; SpecialMove move = SpecialMove.GetCurrentMove(m); if (move != null) value += move.GetAccuracyBonus(m); if (CityLoyaltySystem.HasTradeDeal(m, TradeDeal.WarriorsGuild)) value += 5; if (Spells.Mysticism.SleepSpell.IsUnderSleepEffects(m)) value -= 45; if (m.Race == Race.Gargoyle) value += 5; //Gargoyles get a +5 HCI if (BaseFishPie.IsUnderEffects(m, FishPieEffect.HitChance)) value += 8; } else if (attribute == AosAttribute.DefendChance) { if (AuraOfNausea.UnderNausea(m)) value -= 60; if (DivineFurySpell.UnderEffect(m)) value -= DivineFurySpell.GetDefendMalus(m); value -= HitLower.GetDefenseMalus(m); int discordanceEffect = 0; int surpriseMalus = 0; value += Block.GetBonus(m); if (SurpriseAttack.GetMalus(m, ref surpriseMalus)) value -= surpriseMalus; // Defender loses -0/-28% if under the effect of Discordance. if (Discordance.GetEffect(m, ref discordanceEffect)) value -= discordanceEffect; if (BaseFishPie.IsUnderEffects(m, FishPieEffect.DefChance)) value += 8; } else if (attribute == AosAttribute.RegenHits) { if (CityLoyaltySystem.HasTradeDeal(m, TradeDeal.MaritimeGuild)) value += 2; if (m is PlayerMobile && BaseFishPie.IsUnderEffects(m, FishPieEffect.HitsRegen)) value += 3; if (SurgeShield.IsUnderEffects(m, SurgeType.Hits)) value += 10; if (SearingWeaponContext.HasContext(m)) value -= m is PlayerMobile ? 20 : 60; //Virtue Artifacts value += AnkhPendant.GetHitsRegenModifier(m); } else if (attribute == AosAttribute.RegenStam) { if (m is PlayerMobile && BaseFishPie.IsUnderEffects(m, FishPieEffect.StamRegen)) value += 3; if (SurgeShield.IsUnderEffects(m, SurgeType.Stam)) value += 10; //Virtue Artifacts value += AnkhPendant.GetStamRegenModifier(m); } else if (attribute == AosAttribute.RegenMana) { if (CityLoyaltySystem.HasTradeDeal(m, TradeDeal.MerchantsAssociation)) value += 1; if (m is PlayerMobile && BaseFishPie.IsUnderEffects(m, FishPieEffect.ManaRegen)) value += 3; if (SurgeShield.IsUnderEffects(m, SurgeType.Mana)) value += 10; //Virtue Artifacts value += AnkhPendant.GetManaRegenModifier(m); } #endregion return value; } public override void SetValue(int bitmask, int value) { if (bitmask == (int)AosAttribute.WeaponSpeed && Owner is BaseWeapon) { ((BaseWeapon)Owner).WeaponAttributes.ScaleLeech(value); } base.SetValue(bitmask, value); } public AosAttributes(Item owner) : base(owner) { } public AosAttributes(Item owner, AosAttributes other) : base(owner, other) { } public AosAttributes(Item owner, GenericReader reader) : base(owner, reader) { } public int this[AosAttribute attribute] { get { return GetValue((int)attribute); } set { SetValue((int)attribute, value); } } public override string ToString() { return "..."; } public void AddStatBonuses(Mobile to) { int strBonus = BonusStr; int dexBonus = BonusDex; int intBonus = BonusInt; if (strBonus != 0 || dexBonus != 0 || intBonus != 0) { string modName = Owner.Serial.ToString(); if (strBonus != 0) to.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero)); if (dexBonus != 0) to.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero)); if (intBonus != 0) to.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero)); } to.CheckStatTimers(); } public void RemoveStatBonuses(Mobile from) { string modName = Owner.Serial.ToString(); from.RemoveStatMod(modName + "Str"); from.RemoveStatMod(modName + "Dex"); from.RemoveStatMod(modName + "Int"); from.CheckStatTimers(); } [CommandProperty(AccessLevel.GameMaster)] public int RegenHits { get { return this[AosAttribute.RegenHits]; } set { this[AosAttribute.RegenHits] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int RegenStam { get { return this[AosAttribute.RegenStam]; } set { this[AosAttribute.RegenStam] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int RegenMana { get { return this[AosAttribute.RegenMana]; } set { this[AosAttribute.RegenMana] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int DefendChance { get { return this[AosAttribute.DefendChance]; } set { this[AosAttribute.DefendChance] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int AttackChance { get { return this[AosAttribute.AttackChance]; } set { this[AosAttribute.AttackChance] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int BonusStr { get { return this[AosAttribute.BonusStr]; } set { this[AosAttribute.BonusStr] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int BonusDex { get { return this[AosAttribute.BonusDex]; } set { this[AosAttribute.BonusDex] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int BonusInt { get { return this[AosAttribute.BonusInt]; } set { this[AosAttribute.BonusInt] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int BonusHits { get { return this[AosAttribute.BonusHits]; } set { this[AosAttribute.BonusHits] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int BonusStam { get { return this[AosAttribute.BonusStam]; } set { this[AosAttribute.BonusStam] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int BonusMana { get { return this[AosAttribute.BonusMana]; } set { this[AosAttribute.BonusMana] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int WeaponDamage { get { return this[AosAttribute.WeaponDamage]; } set { this[AosAttribute.WeaponDamage] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int WeaponSpeed { get { return this[AosAttribute.WeaponSpeed]; } set { this[AosAttribute.WeaponSpeed] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int SpellDamage { get { return this[AosAttribute.SpellDamage]; } set { this[AosAttribute.SpellDamage] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int CastRecovery { get { return this[AosAttribute.CastRecovery]; } set { this[AosAttribute.CastRecovery] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int CastSpeed { get { return this[AosAttribute.CastSpeed]; } set { this[AosAttribute.CastSpeed] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int LowerManaCost { get { return this[AosAttribute.LowerManaCost]; } set { this[AosAttribute.LowerManaCost] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int LowerRegCost { get { return this[AosAttribute.LowerRegCost]; } set { this[AosAttribute.LowerRegCost] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ReflectPhysical { get { return this[AosAttribute.ReflectPhysical]; } set { this[AosAttribute.ReflectPhysical] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int EnhancePotions { get { return this[AosAttribute.EnhancePotions]; } set { this[AosAttribute.EnhancePotions] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Luck { get { return this[AosAttribute.Luck]; } set { this[AosAttribute.Luck] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int SpellChanneling { get { return this[AosAttribute.SpellChanneling]; } set { this[AosAttribute.SpellChanneling] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int NightSight { get { return this[AosAttribute.NightSight]; } set { this[AosAttribute.NightSight] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int IncreasedKarmaLoss { get { return this[AosAttribute.IncreasedKarmaLoss]; } set { this[AosAttribute.IncreasedKarmaLoss] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Brittle { get { return this[AosAttribute.Brittle]; } set { this[AosAttribute.Brittle] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int LowerAmmoCost { get { return this[AosAttribute.LowerAmmoCost]; } set { this[AosAttribute.LowerAmmoCost] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int BalancedWeapon { get { return this[AosAttribute.BalancedWeapon]; } set { this[AosAttribute.BalancedWeapon] = value; } } } [Flags] public enum AosWeaponAttribute : long { LowerStatReq = 0x00000001, SelfRepair = 0x00000002, HitLeechHits = 0x00000004, HitLeechStam = 0x00000008, HitLeechMana = 0x00000010, HitLowerAttack = 0x00000020, HitLowerDefend = 0x00000040, HitMagicArrow = 0x00000080, HitHarm = 0x00000100, HitFireball = 0x00000200, HitLightning = 0x00000400, HitDispel = 0x00000800, HitColdArea = 0x00001000, HitFireArea = 0x00002000, HitPoisonArea = 0x00004000, HitEnergyArea = 0x00008000, HitPhysicalArea = 0x00010000, ResistPhysicalBonus = 0x00020000, ResistFireBonus = 0x00040000, ResistColdBonus = 0x00080000, ResistPoisonBonus = 0x00100000, ResistEnergyBonus = 0x00200000, UseBestSkill = 0x00400000, MageWeapon = 0x00800000, DurabilityBonus = 0x01000000, BloodDrinker = 0x02000000, BattleLust = 0x04000000, HitCurse = 0x08000000, HitFatigue = 0x10000000, HitManaDrain = 0x20000000, SplinteringWeapon = 0x40000000, ReactiveParalyze = 0x80000000, } public sealed class AosWeaponAttributes : BaseAttributes { public static bool IsValid(AosWeaponAttribute attribute) { return true; } public static int[] GetValues(Mobile m, params AosWeaponAttribute[] attributes) { return EnumerateValues(m, attributes).ToArray(); } public static int[] GetValues(Mobile m, IEnumerable attributes) { return EnumerateValues(m, attributes).ToArray(); } public static IEnumerable EnumerateValues(Mobile m, IEnumerable attributes) { return attributes.Select(a => GetValue(m, a)); } public static int GetValue(Mobile m, AosWeaponAttribute attribute) { if (World.Loading || !IsValid(attribute)) { return 0; } int value = 0; #region Enhancement value += Enhancement.GetValue(m, attribute); #endregion for (int i = 0; i < m.Items.Count; ++i) { AosWeaponAttributes attrs = RunicReforging.GetAosWeaponAttributes(m.Items[i]); if (attrs != null) value += attrs[attribute]; } return value; } public override void SetValue(int bitmask, int value) { if (bitmask == (int)AosWeaponAttribute.DurabilityBonus && Owner is BaseWeapon) { ((BaseWeapon)Owner).UnscaleDurability(); } base.SetValue(bitmask, value); if (bitmask == (int)AosWeaponAttribute.DurabilityBonus && Owner is BaseWeapon) { ((BaseWeapon)Owner).ScaleDurability(); } } public AosWeaponAttributes(Item owner) : base(owner) { } public AosWeaponAttributes(Item owner, AosWeaponAttributes other) : base(owner, other) { } public AosWeaponAttributes(Item owner, GenericReader reader) : base(owner, reader) { } public int this[AosWeaponAttribute attribute] { get { return GetValue((int)attribute); } set { SetValue((int)attribute, value); } } public void ScaleLeech(int weaponSpeed) { BaseWeapon wep = Owner as BaseWeapon; if (wep == null || wep.IsArtifact) return; if (HitLeechHits > 0) { double postcap = HitLeechHits / (double)ItemPropertyInfo.GetMaxIntensity(wep, AosWeaponAttribute.HitLeechHits); if (postcap < 1.0) postcap = 1.0; int newhits = (int)((wep.Speed * 2500 / (100 + weaponSpeed)) * postcap); if (wep is BaseRanged) newhits /= 2; if (HitLeechHits > newhits) HitLeechHits = newhits; } if (HitLeechMana > 0) { double postcap = HitLeechMana / (double)ItemPropertyInfo.GetMaxIntensity(wep, AosWeaponAttribute.HitLeechMana); if (postcap < 1.0) postcap = 1.0; int newmana = (int)((wep.Speed * 2500 / (100 + weaponSpeed)) * postcap); if (wep is BaseRanged) newmana /= 2; if (HitLeechMana > newmana) HitLeechMana = newmana; } } public override string ToString() { return "..."; } [CommandProperty(AccessLevel.GameMaster)] public int LowerStatReq { get { return this[AosWeaponAttribute.LowerStatReq]; } set { this[AosWeaponAttribute.LowerStatReq] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int SelfRepair { get { return this[AosWeaponAttribute.SelfRepair]; } set { this[AosWeaponAttribute.SelfRepair] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitLeechHits { get { return this[AosWeaponAttribute.HitLeechHits]; } set { this[AosWeaponAttribute.HitLeechHits] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitLeechStam { get { return this[AosWeaponAttribute.HitLeechStam]; } set { this[AosWeaponAttribute.HitLeechStam] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitLeechMana { get { return this[AosWeaponAttribute.HitLeechMana]; } set { this[AosWeaponAttribute.HitLeechMana] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitLowerAttack { get { return this[AosWeaponAttribute.HitLowerAttack]; } set { this[AosWeaponAttribute.HitLowerAttack] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitLowerDefend { get { return this[AosWeaponAttribute.HitLowerDefend]; } set { this[AosWeaponAttribute.HitLowerDefend] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitMagicArrow { get { return this[AosWeaponAttribute.HitMagicArrow]; } set { this[AosWeaponAttribute.HitMagicArrow] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitHarm { get { return this[AosWeaponAttribute.HitHarm]; } set { this[AosWeaponAttribute.HitHarm] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitFireball { get { return this[AosWeaponAttribute.HitFireball]; } set { this[AosWeaponAttribute.HitFireball] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitLightning { get { return this[AosWeaponAttribute.HitLightning]; } set { this[AosWeaponAttribute.HitLightning] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitDispel { get { return this[AosWeaponAttribute.HitDispel]; } set { this[AosWeaponAttribute.HitDispel] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitColdArea { get { return this[AosWeaponAttribute.HitColdArea]; } set { this[AosWeaponAttribute.HitColdArea] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitFireArea { get { return this[AosWeaponAttribute.HitFireArea]; } set { this[AosWeaponAttribute.HitFireArea] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitPoisonArea { get { return this[AosWeaponAttribute.HitPoisonArea]; } set { this[AosWeaponAttribute.HitPoisonArea] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitEnergyArea { get { return this[AosWeaponAttribute.HitEnergyArea]; } set { this[AosWeaponAttribute.HitEnergyArea] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitPhysicalArea { get { return this[AosWeaponAttribute.HitPhysicalArea]; } set { this[AosWeaponAttribute.HitPhysicalArea] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ResistPhysicalBonus { get { return this[AosWeaponAttribute.ResistPhysicalBonus]; } set { this[AosWeaponAttribute.ResistPhysicalBonus] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ResistFireBonus { get { return this[AosWeaponAttribute.ResistFireBonus]; } set { this[AosWeaponAttribute.ResistFireBonus] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ResistColdBonus { get { return this[AosWeaponAttribute.ResistColdBonus]; } set { this[AosWeaponAttribute.ResistColdBonus] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ResistPoisonBonus { get { return this[AosWeaponAttribute.ResistPoisonBonus]; } set { this[AosWeaponAttribute.ResistPoisonBonus] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ResistEnergyBonus { get { return this[AosWeaponAttribute.ResistEnergyBonus]; } set { this[AosWeaponAttribute.ResistEnergyBonus] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int UseBestSkill { get { return this[AosWeaponAttribute.UseBestSkill]; } set { this[AosWeaponAttribute.UseBestSkill] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int MageWeapon { get { return this[AosWeaponAttribute.MageWeapon]; } set { this[AosWeaponAttribute.MageWeapon] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int DurabilityBonus { get { return this[AosWeaponAttribute.DurabilityBonus]; } set { this[AosWeaponAttribute.DurabilityBonus] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int BloodDrinker { get { return this[AosWeaponAttribute.BloodDrinker]; } set { this[AosWeaponAttribute.BloodDrinker] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int BattleLust { get { return this[AosWeaponAttribute.BattleLust]; } set { this[AosWeaponAttribute.BattleLust] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitCurse { get { return this[AosWeaponAttribute.HitCurse]; } set { this[AosWeaponAttribute.HitCurse] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitFatigue { get { return this[AosWeaponAttribute.HitFatigue]; } set { this[AosWeaponAttribute.HitFatigue] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitManaDrain { get { return this[AosWeaponAttribute.HitManaDrain]; } set { this[AosWeaponAttribute.HitManaDrain] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int SplinteringWeapon { get { return this[AosWeaponAttribute.SplinteringWeapon]; } set { this[AosWeaponAttribute.SplinteringWeapon] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ReactiveParalyze { get { return this[AosWeaponAttribute.ReactiveParalyze]; } set { this[AosWeaponAttribute.ReactiveParalyze] = value; } } } [Flags] public enum ExtendedWeaponAttribute { BoneBreaker = 0x00000001, HitSwarm = 0x00000002, HitSparks = 0x00000004, Bane = 0x00000008, MysticWeapon = 0x00000010, AssassinHoned = 0x00000020, Focus = 0x00000040, HitExplosion = 0x00000080 } public sealed class ExtendedWeaponAttributes : BaseAttributes { public ExtendedWeaponAttributes(Item owner) : base(owner) { } public ExtendedWeaponAttributes(Item owner, ExtendedWeaponAttributes other) : base(owner, other) { } public ExtendedWeaponAttributes(Item owner, GenericReader reader) : base(owner, reader) { } public static int GetValue(Mobile m, ExtendedWeaponAttribute attribute) { int value = 0; value += Enhancement.GetValue(m, attribute); for (int i = 0; i < m.Items.Count; ++i) { Item obj = m.Items[i]; if (obj is BaseWeapon) { ExtendedWeaponAttributes attrs = ((BaseWeapon)obj).ExtendedWeaponAttributes; if (attrs != null) value += attrs[attribute]; } } return value; } public int this[ExtendedWeaponAttribute attribute] { get { return GetValue((int)attribute); } set { SetValue((int)attribute, value); } } public override string ToString() { return "..."; } [CommandProperty(AccessLevel.GameMaster)] public int BoneBreaker { get { return this[ExtendedWeaponAttribute.BoneBreaker]; } set { this[ExtendedWeaponAttribute.BoneBreaker] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitSwarm { get { return this[ExtendedWeaponAttribute.HitSwarm]; } set { this[ExtendedWeaponAttribute.HitSwarm] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitSparks { get { return this[ExtendedWeaponAttribute.HitSparks]; } set { this[ExtendedWeaponAttribute.HitSparks] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Bane { get { return this[ExtendedWeaponAttribute.Bane]; } set { this[ExtendedWeaponAttribute.Bane] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int MysticWeapon { get { return this[ExtendedWeaponAttribute.MysticWeapon]; } set { this[ExtendedWeaponAttribute.MysticWeapon] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int AssassinHoned { get { return this[ExtendedWeaponAttribute.AssassinHoned]; } set { this[ExtendedWeaponAttribute.AssassinHoned] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Focus { get { return this[ExtendedWeaponAttribute.Focus]; } set { this[ExtendedWeaponAttribute.Focus] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int HitExplosion { get { return this[ExtendedWeaponAttribute.HitExplosion]; } set { this[ExtendedWeaponAttribute.HitExplosion] = value; } } } [Flags] public enum AosArmorAttribute { LowerStatReq = 0x00000001, SelfRepair = 0x00000002, MageArmor = 0x00000004, DurabilityBonus = 0x00000008, ReactiveParalyze = 0x00000010, SoulCharge = 0x00000020 } public sealed class AosArmorAttributes : BaseAttributes { public static bool IsValid(AosArmorAttribute attribute) { return true; } public static int[] GetValues(Mobile m, params AosArmorAttribute[] attributes) { return EnumerateValues(m, attributes).ToArray(); } public static int[] GetValues(Mobile m, IEnumerable attributes) { return EnumerateValues(m, attributes).ToArray(); } public static IEnumerable EnumerateValues(Mobile m, IEnumerable attributes) { return attributes.Select(a => GetValue(m, a)); } public static int GetValue(Mobile m, AosArmorAttribute attribute) { if (World.Loading || !IsValid(attribute)) { return 0; } int value = 0; for (int i = 0; i < m.Items.Count; ++i) { AosArmorAttributes attrs = RunicReforging.GetAosArmorAttributes(m.Items[i]); if (attrs != null) value += attrs[attribute]; } return value; } public override void SetValue(int bitmask, int value) { if (bitmask == (int)AosArmorAttribute.DurabilityBonus) { if (Owner is BaseArmor) { ((BaseArmor)Owner).UnscaleDurability(); } else if (Owner is BaseClothing) { ((BaseClothing)Owner).UnscaleDurability(); } } base.SetValue(bitmask, value); if (bitmask == (int)AosArmorAttribute.DurabilityBonus) { if (Owner is BaseArmor) { ((BaseArmor)Owner).ScaleDurability(); } else if (Owner is BaseClothing) { ((BaseClothing)Owner).ScaleDurability(); } } } public AosArmorAttributes(Item owner) : base(owner) { } public AosArmorAttributes(Item owner, GenericReader reader) : base(owner, reader) { } public AosArmorAttributes(Item owner, AosArmorAttributes other) : base(owner, other) { } public int this[AosArmorAttribute attribute] { get { return GetValue((int)attribute); } set { SetValue((int)attribute, value); } } public override string ToString() { return "..."; } [CommandProperty(AccessLevel.GameMaster)] public int LowerStatReq { get { return this[AosArmorAttribute.LowerStatReq]; } set { this[AosArmorAttribute.LowerStatReq] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int SelfRepair { get { return this[AosArmorAttribute.SelfRepair]; } set { this[AosArmorAttribute.SelfRepair] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int MageArmor { get { return this[AosArmorAttribute.MageArmor]; } set { this[AosArmorAttribute.MageArmor] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int DurabilityBonus { get { return this[AosArmorAttribute.DurabilityBonus]; } set { this[AosArmorAttribute.DurabilityBonus] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ReactiveParalyze { get { return this[AosArmorAttribute.ReactiveParalyze]; } set { this[AosArmorAttribute.ReactiveParalyze] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int SoulCharge { get { return this[AosArmorAttribute.SoulCharge]; } set { this[AosArmorAttribute.SoulCharge] = value; } } } public sealed class AosSkillBonuses : BaseAttributes { private List m_Mods; public AosSkillBonuses(Item owner) : base(owner) { } public AosSkillBonuses(Item owner, GenericReader reader) : base(owner, reader) { } public AosSkillBonuses(Item owner, AosSkillBonuses other) : base(owner, other) { } public void GetProperties(ObjectPropertyList list) { for (int i = 0; i < 5; ++i) { SkillName skill; double bonus; if (!GetValues(i, out skill, out bonus)) continue; list.Add(1060451 + i, "#{0}\t{1}", GetLabel(skill), bonus); } } public static int GetLabel(SkillName skill) { switch (skill) { case SkillName.EvalInt: return 1002070; // Evaluate Intelligence case SkillName.Forensics: return 1002078; // Forensic Evaluation case SkillName.Lockpicking: return 1002097; // Lockpicking default: return 1044060 + (int)skill; } } public void AddTo(Mobile m) { if (Discordance.UnderPVPEffects(m)) { return; } Remove(); for (int i = 0; i < 5; ++i) { SkillName skill; double bonus; if (!GetValues(i, out skill, out bonus)) continue; if (m_Mods == null) m_Mods = new List(); SkillMod sk = new DefaultSkillMod(skill, true, bonus) { ObeyCap = true }; m.AddSkillMod(sk); m_Mods.Add(sk); } } public void Remove() { if (m_Mods == null) return; for (int i = 0; i < m_Mods.Count; ++i) { Mobile m = m_Mods[i].Owner; m_Mods[i].Remove(); CheckCancelMorph(m); } m_Mods = null; } public override void SetValue(int bitmask, int value) { base.SetValue(bitmask, value); if (Owner != null && Owner.Parent is Mobile) { Remove(); AddTo((Mobile)Owner.Parent); } } public bool GetValues(int index, out SkillName skill, out double bonus) { int v = GetValue(1 << index); int vSkill = 0; int vBonus = 0; for (int i = 0; i < 16; ++i) { vSkill <<= 1; vSkill |= (v & 1); v >>= 1; vBonus <<= 1; vBonus |= (v & 1); v >>= 1; } skill = (SkillName)vSkill; bonus = (double)vBonus / 10; return (bonus != 0); } public void SetValues(int index, SkillName skill, double bonus) { int v = 0; int vSkill = (int)skill; int vBonus = (int)(bonus * 10); for (int i = 0; i < 16; ++i) { v <<= 1; v |= (vBonus & 1); vBonus >>= 1; v <<= 1; v |= (vSkill & 1); vSkill >>= 1; } SetValue(1 << index, v); } public SkillName GetSkill(int index) { SkillName skill; double bonus; GetValues(index, out skill, out bonus); return skill; } public void SetSkill(int index, SkillName skill) { SetValues(index, skill, GetBonus(index)); } public double GetBonus(int index) { SkillName skill; double bonus; GetValues(index, out skill, out bonus); return bonus; } public void SetBonus(int index, double bonus) { SetValues(index, GetSkill(index), bonus); } public override string ToString() { return "..."; } public void CheckCancelMorph(Mobile m) { if (m == null) return; double minSkill, maxSkill; AnimalFormContext acontext = AnimalForm.GetContext(m); TransformContext context = TransformationSpellHelper.GetContext(m); if (context != null) { Spell spell = context.Spell as Spell; spell.GetCastSkills(out minSkill, out maxSkill); if (m.Skills[spell.CastSkill].Value < minSkill) { TransformationSpellHelper.RemoveContext(m, context, true); } } if (acontext != null) { if (acontext.Type == typeof(WildWhiteTiger) && m.Skills[SkillName.Ninjitsu].Value < 90) { AnimalForm.RemoveContext(m, true); } else { int i; for (i = 0; i < AnimalForm.Entries.Length; ++i) { if (AnimalForm.Entries[i].Type == acontext.Type) break; } if (i < AnimalForm.Entries.Length && m.Skills[SkillName.Ninjitsu].Value < AnimalForm.Entries[i].ReqSkill) { AnimalForm.RemoveContext(m, true); } } } if (!m.CanBeginAction(typeof(PolymorphSpell)) && m.Skills[SkillName.Magery].Value < 66.1) { m.BodyMod = 0; m.HueMod = -1; m.NameMod = null; m.EndAction(typeof(PolymorphSpell)); BaseArmor.ValidateMobile(m); BaseClothing.ValidateMobile(m); } if (!m.CanBeginAction(typeof(IncognitoSpell)) && m.Skills[SkillName.Magery].Value < 38.1) { if (m is PlayerMobile) ((PlayerMobile)m).SetHairMods(-1, -1); m.BodyMod = 0; m.HueMod = -1; m.NameMod = null; m.EndAction(typeof(IncognitoSpell)); BaseArmor.ValidateMobile(m); BaseClothing.ValidateMobile(m); BuffInfo.RemoveBuff(m, BuffIcon.Incognito); } return; } [CommandProperty(AccessLevel.GameMaster)] public double Skill_1_Value { get { return GetBonus(0); } set { SetBonus(0, value); } } [CommandProperty(AccessLevel.GameMaster)] public SkillName Skill_1_Name { get { return GetSkill(0); } set { SetSkill(0, value); } } [CommandProperty(AccessLevel.GameMaster)] public double Skill_2_Value { get { return GetBonus(1); } set { SetBonus(1, value); } } [CommandProperty(AccessLevel.GameMaster)] public SkillName Skill_2_Name { get { return GetSkill(1); } set { SetSkill(1, value); } } [CommandProperty(AccessLevel.GameMaster)] public double Skill_3_Value { get { return GetBonus(2); } set { SetBonus(2, value); } } [CommandProperty(AccessLevel.GameMaster)] public SkillName Skill_3_Name { get { return GetSkill(2); } set { SetSkill(2, value); } } [CommandProperty(AccessLevel.GameMaster)] public double Skill_4_Value { get { return GetBonus(3); } set { SetBonus(3, value); } } [CommandProperty(AccessLevel.GameMaster)] public SkillName Skill_4_Name { get { return GetSkill(3); } set { SetSkill(3, value); } } [CommandProperty(AccessLevel.GameMaster)] public double Skill_5_Value { get { return GetBonus(4); } set { SetBonus(4, value); } } [CommandProperty(AccessLevel.GameMaster)] public SkillName Skill_5_Name { get { return GetSkill(4); } set { SetSkill(4, value); } } } [Flags] public enum SAAbsorptionAttribute { EaterFire = 0x00000001, EaterCold = 0x00000002, EaterPoison = 0x00000004, EaterEnergy = 0x00000008, EaterKinetic = 0x00000010, EaterDamage = 0x00000020, ResonanceFire = 0x00000040, ResonanceCold = 0x00000080, ResonancePoison = 0x00000100, ResonanceEnergy = 0x00000200, ResonanceKinetic = 0x00000400, /*Soul Charge is wrong. * Do not use these types. * Use AosArmorAttribute type only. * Fill these in with any new attributes.*/ SoulChargeFire = 0x00000800, SoulChargeCold = 0x00001000, SoulChargePoison = 0x00002000, SoulChargeEnergy = 0x00004000, SoulChargeKinetic = 0x00008000, CastingFocus = 0x00010000 } public sealed class SAAbsorptionAttributes : BaseAttributes { public static bool IsValid(SAAbsorptionAttribute attribute) { return true; } public static int[] GetValues(Mobile m, params SAAbsorptionAttribute[] attributes) { return EnumerateValues(m, attributes).ToArray(); } public static int[] GetValues(Mobile m, IEnumerable attributes) { return EnumerateValues(m, attributes).ToArray(); } public static IEnumerable EnumerateValues(Mobile m, IEnumerable attributes) { return attributes.Select(a => GetValue(m, a)); } public static int GetValue(Mobile m, SAAbsorptionAttribute attribute) { if (World.Loading || !IsValid(attribute)) { return 0; } int value = 0; value += Enhancement.GetValue(m, attribute); for (int i = 0; i < m.Items.Count; ++i) { SAAbsorptionAttributes attrs = RunicReforging.GetSAAbsorptionAttributes(m.Items[i]); if (attrs != null) value += attrs[attribute]; } value += SkillMasterySpell.GetAttributeBonus(m, attribute); return value; } public SAAbsorptionAttributes(Item owner) : base(owner) { } public SAAbsorptionAttributes(Item owner, SAAbsorptionAttributes other) : base(owner, other) { } public SAAbsorptionAttributes(Item owner, GenericReader reader) : base(owner, reader) { } public int this[SAAbsorptionAttribute attribute] { get { return GetValue((int)attribute); } set { SetValue((int)attribute, value); } } public override string ToString() { return "..."; } [CommandProperty(AccessLevel.GameMaster)] public int EaterFire { get { return this[SAAbsorptionAttribute.EaterFire]; } set { this[SAAbsorptionAttribute.EaterFire] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int EaterCold { get { return this[SAAbsorptionAttribute.EaterCold]; } set { this[SAAbsorptionAttribute.EaterCold] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int EaterPoison { get { return this[SAAbsorptionAttribute.EaterPoison]; } set { this[SAAbsorptionAttribute.EaterPoison] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int EaterEnergy { get { return this[SAAbsorptionAttribute.EaterEnergy]; } set { this[SAAbsorptionAttribute.EaterEnergy] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int EaterKinetic { get { return this[SAAbsorptionAttribute.EaterKinetic]; } set { this[SAAbsorptionAttribute.EaterKinetic] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int EaterDamage { get { return this[SAAbsorptionAttribute.EaterDamage]; } set { this[SAAbsorptionAttribute.EaterDamage] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ResonanceFire { get { return this[SAAbsorptionAttribute.ResonanceFire]; } set { this[SAAbsorptionAttribute.ResonanceFire] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ResonanceCold { get { return this[SAAbsorptionAttribute.ResonanceCold]; } set { this[SAAbsorptionAttribute.ResonanceCold] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ResonancePoison { get { return this[SAAbsorptionAttribute.ResonancePoison]; } set { this[SAAbsorptionAttribute.ResonancePoison] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ResonanceEnergy { get { return this[SAAbsorptionAttribute.ResonanceEnergy]; } set { this[SAAbsorptionAttribute.ResonanceEnergy] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int ResonanceKinetic { get { return this[SAAbsorptionAttribute.ResonanceKinetic]; } set { this[SAAbsorptionAttribute.ResonanceKinetic] = value; } } //[CommandProperty(AccessLevel.GameMaster)] public int SoulChargeFire { get { return this[SAAbsorptionAttribute.SoulChargeFire]; } set { //this[SAAbsorptionAttribute.SoulChargeFire] = value; } } //[CommandProperty(AccessLevel.GameMaster)] public int SoulChargeCold { get { return this[SAAbsorptionAttribute.SoulChargeCold]; } set { //this[SAAbsorptionAttribute.SoulChargeCold] = value; } } //[CommandProperty(AccessLevel.GameMaster)] public int SoulChargePoison { get { return this[SAAbsorptionAttribute.SoulChargePoison]; } set { //this[SAAbsorptionAttribute.SoulChargePoison] = value; } } //[CommandProperty(AccessLevel.GameMaster)] public int SoulChargeEnergy { get { return this[SAAbsorptionAttribute.SoulChargeEnergy]; } set { //this[SAAbsorptionAttribute.SoulChargeEnergy] = value; } } //[CommandProperty(AccessLevel.GameMaster)] public int SoulChargeKinetic { get { return this[SAAbsorptionAttribute.SoulChargeKinetic]; } set { //this[SAAbsorptionAttribute.SoulChargeKinetic] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int CastingFocus { get { return this[SAAbsorptionAttribute.CastingFocus]; } set { this[SAAbsorptionAttribute.CastingFocus] = value; } } } [Flags] public enum AosElementAttribute { Physical = 0x00000001, Fire = 0x00000002, Cold = 0x00000004, Poison = 0x00000008, Energy = 0x00000010, Chaos = 0x00000020, Direct = 0x00000040 } public sealed class AosElementAttributes : BaseAttributes { public AosElementAttributes(Item owner) : base(owner) { } public AosElementAttributes(Item owner, AosElementAttributes other) : base(owner, other) { } public AosElementAttributes(Item owner, GenericReader reader) : base(owner, reader) { } public int this[AosElementAttribute attribute] { get { return GetValue((int)attribute); } set { SetValue((int)attribute, value); } } public override string ToString() { return "..."; } [CommandProperty(AccessLevel.GameMaster)] public int Physical { get { return this[AosElementAttribute.Physical]; } set { this[AosElementAttribute.Physical] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Fire { get { return this[AosElementAttribute.Fire]; } set { this[AosElementAttribute.Fire] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Cold { get { return this[AosElementAttribute.Cold]; } set { this[AosElementAttribute.Cold] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Poison { get { return this[AosElementAttribute.Poison]; } set { this[AosElementAttribute.Poison] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Energy { get { return this[AosElementAttribute.Energy]; } set { this[AosElementAttribute.Energy] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Chaos { get { return this[AosElementAttribute.Chaos]; } set { this[AosElementAttribute.Chaos] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Direct { get { return this[AosElementAttribute.Direct]; } set { this[AosElementAttribute.Direct] = value; } } } [Flags] public enum NegativeAttribute { Brittle = 0x00000001, Prized = 0x00000002, Massive = 0x00000004, Unwieldly = 0x00000008, Antique = 0x00000010, NoRepair = 0x00000020 } public sealed class NegativeAttributes : BaseAttributes { public NegativeAttributes(Item owner) : base(owner) { } public NegativeAttributes(Item owner, NegativeAttributes other) : base(owner, other) { } public NegativeAttributes(Item owner, GenericReader reader) : base(owner, reader) { } public void GetProperties(ObjectPropertyList list, Item item) { if (NoRepair > 0) list.Add(1151782); if (Brittle > 0 || item is BaseWeapon && ((BaseWeapon)item).Attributes.Brittle > 0 || item is BaseArmor && ((BaseArmor)item).Attributes.Brittle > 0 || item is BaseJewel && ((BaseJewel)item).Attributes.Brittle > 0 || item is BaseClothing && ((BaseClothing)item).Attributes.Brittle > 0) list.Add(1116209); if (Prized > 0) list.Add(1154910); if (Antique > 0) list.Add(1076187); } public const double CombatDecayChance = 0.02; public static void OnCombatAction(Mobile m) { if (m == null || !m.Alive) return; List list = new List(); foreach (Item item in m.Items.Where(i => i is IDurability)) { NegativeAttributes attrs = RunicReforging.GetNegativeAttributes(item); if (attrs != null && attrs.Antique > 0 && CombatDecayChance > Utility.RandomDouble()) { list.Add(item); } } foreach (Item item in list) { IDurability dur = item as IDurability; if (dur == null) continue; if (dur.HitPoints >= 1) { if (dur.HitPoints >= 4) { dur.HitPoints -= 4; } else { dur.HitPoints = 0; } } else { if (dur.MaxHitPoints > 1) { dur.MaxHitPoints--; if (item.Parent is Mobile) ((Mobile)item.Parent).LocalOverheadMessage(Network.MessageType.Regular, 0x3B2, 1061121); // Your equipment is severely damaged. } else { item.Delete(); } } } ColUtility.Free(list); } public int this[NegativeAttribute attribute] { get { return GetValue((int)attribute); } set { SetValue((int)attribute, value); } } public override string ToString() { return "..."; } [CommandProperty(AccessLevel.GameMaster)] public int Brittle { get { return this[NegativeAttribute.Brittle]; } set { this[NegativeAttribute.Brittle] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Prized { get { return this[NegativeAttribute.Prized]; } set { this[NegativeAttribute.Prized] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Massive { get { return this[NegativeAttribute.Massive]; } set { this[NegativeAttribute.Massive] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Unwieldly { get { return this[NegativeAttribute.Unwieldly]; } set { this[NegativeAttribute.Unwieldly] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int Antique { get { return this[NegativeAttribute.Antique]; } set { this[NegativeAttribute.Antique] = value; } } [CommandProperty(AccessLevel.GameMaster)] public int NoRepair { get { return this[NegativeAttribute.NoRepair]; } set { this[NegativeAttribute.NoRepair] = value; } } } [PropertyObject] public abstract class BaseAttributes { private readonly Item m_Owner; private uint m_Names; private int[] m_Values; private static readonly int[] m_Empty = new int[0]; public bool IsEmpty => (m_Names == 0); public Item Owner => m_Owner; public BaseAttributes(Item owner) { m_Owner = owner; m_Values = m_Empty; } public BaseAttributes(Item owner, BaseAttributes other) { m_Owner = owner; m_Values = new int[other.m_Values.Length]; other.m_Values.CopyTo(m_Values, 0); m_Names = other.m_Names; } public BaseAttributes(Item owner, GenericReader reader) { m_Owner = owner; int version = reader.ReadByte(); switch (version) { case 1: { m_Names = reader.ReadUInt(); m_Values = new int[reader.ReadEncodedInt()]; for (int i = 0; i < m_Values.Length; ++i) m_Values[i] = reader.ReadEncodedInt(); break; } case 0: { m_Names = reader.ReadUInt(); m_Values = new int[reader.ReadInt()]; for (int i = 0; i < m_Values.Length; ++i) m_Values[i] = reader.ReadInt(); break; } } } public void Serialize(GenericWriter writer) { writer.Write((byte)1); // version; writer.Write(m_Names); writer.WriteEncodedInt(m_Values.Length); for (int i = 0; i < m_Values.Length; ++i) writer.WriteEncodedInt(m_Values[i]); } public int GetValue(int bitmask) { uint mask = (uint)bitmask; if ((m_Names & mask) == 0) return 0; int index = GetIndex(mask); if (index >= 0 && index < m_Values.Length) return m_Values[index]; return 0; } public virtual void SetValue(int bitmask, int value) { uint mask = (uint)bitmask; if (value != 0) { if ((m_Names & mask) != 0) { int index = GetIndex(mask); if (index >= 0 && index < m_Values.Length) m_Values[index] = value; } else { int index = GetIndex(mask); if (index >= 0 && index <= m_Values.Length) { int[] old = m_Values; m_Values = new int[old.Length + 1]; for (int i = 0; i < index; ++i) m_Values[i] = old[i]; m_Values[index] = value; for (int i = index; i < old.Length; ++i) m_Values[i + 1] = old[i]; m_Names |= mask; } } } else if ((m_Names & mask) != 0) { int index = GetIndex(mask); if (index >= 0 && index < m_Values.Length) { m_Names &= ~mask; if (m_Values.Length == 1) { m_Values = m_Empty; } else { int[] old = m_Values; m_Values = new int[old.Length - 1]; for (int i = 0; i < index; ++i) m_Values[i] = old[i]; for (int i = index + 1; i < old.Length; ++i) m_Values[i - 1] = old[i]; } } } if (m_Owner != null && m_Owner.Parent is Mobile) { Mobile m = (Mobile)m_Owner.Parent; m.CheckStatTimers(); m.UpdateResistances(); m.Delta(MobileDelta.Stat | MobileDelta.WeaponDamage | MobileDelta.Hits | MobileDelta.Stam | MobileDelta.Mana); } if (m_Owner != null) m_Owner.InvalidateProperties(); } private int GetIndex(uint mask) { int index = 0; uint ourNames = m_Names; uint currentBit = 1; while (currentBit != mask) { if ((ourNames & currentBit) != 0) ++index; if (currentBit == 0x80000000) return -1; currentBit <<= 1; } return index; } } }