using Server.Guilds; using Server.Gumps; using Server.Mobiles; namespace Server.Misc { public class Keywords { public static void Initialize() { // Register our speech handler EventSink.Speech += EventSink_Speech; } public static void EventSink_Speech(SpeechEventArgs args) { Mobile from = args.Mobile; int[] keywords = args.Keywords; for (int i = 0; i < keywords.Length; ++i) { switch (keywords[i]) { case 0x002A: // *i resign from my guild* { if (from.Guild != null) ((Guild)from.Guild).RemoveMember(from); break; } case 0x0032: // *i must consider my sins* { from.SendMessage(0x3B2, "Short Term Murders: {0} Long Term Murders: {1}", from.ShortTermMurders, from.Kills); break; } case 0x0035: // i renounce my young player status* { if (from is PlayerMobile && ((PlayerMobile)from).Young && !from.HasGump(typeof(RenounceYoungGump))) { from.SendGump(new RenounceYoungGump()); } break; } case 0x6: // guild { if (from is PlayerMobile && from.Guild != null) { ((PlayerMobile)from).SendGump(new GuildInfoGump((PlayerMobile)from, from.Guild as Guild)); } break; } } } } } }