#region References using Server.Commands; using Server.Items; using Server.Network; using System; #endregion namespace Server { public static class LightCycle { public const int DayLevel = 0; public const int NightLevel = 12; public const int DungeonLevel = 26; public const int JailLevel = 9; private static int _LevelOverride = int.MinValue; public static int LevelOverride { get { return _LevelOverride; } set { _LevelOverride = value; CheckLightLevels(); } } public static void Initialize() { new LightCycleTimer(Clock.SecondsPerUOMinute).Start(); EventSink.Login += OnLogin; CommandSystem.Register("GlobalLight", AccessLevel.GameMaster, Light_OnCommand); } public static void OnLogin(LoginEventArgs args) { Mobile m = args.Mobile; if (m != null) m.CheckLightLevels(true); } public static int ComputeLevelFor(Mobile from) { if (_LevelOverride > int.MinValue) return _LevelOverride; int hours, minutes; Clock.GetTime(from.Map, from.X, from.Y, out hours, out minutes); /* OSI times: * * Midnight -> 3:59 AM : Night * 4:00 AM -> 11:59 PM : Day * * RunUO times: * * 10:00 PM -> 11:59 PM : Scale to night * Midnight -> 3:59 AM : Night * 4:00 AM -> 5:59 AM : Scale to day * 6:00 AM -> 9:59 PM : Day */ if (hours < 4) return NightLevel; if (hours < 6) return NightLevel + (((((hours - 4) * 60) + minutes) * (DayLevel - NightLevel)) / 120); if (hours < 22) return DayLevel; if (hours < 24) return DayLevel + (((((hours - 22) * 60) + minutes) * (NightLevel - DayLevel)) / 120); return NightLevel; // should never be } public static void CheckLightLevels() { int i = NetState.Instances.Count; while (--i >= 0) { if (i >= NetState.Instances.Count) continue; NetState ns = NetState.Instances[i]; if (ns == null) continue; Mobile m = ns.Mobile; if (m != null) m.CheckLightLevels(false); } } [Usage("GlobalLight ")] [Description("Sets the current global light level.")] private static void Light_OnCommand(CommandEventArgs e) { if (e.Length >= 1) { LevelOverride = e.GetInt32(0); e.Mobile.SendMessage("Global light level override has been changed to {0}.", _LevelOverride); } else { LevelOverride = int.MinValue; e.Mobile.SendMessage("Global light level override has been cleared."); } } public class NightSightTimer : Timer { private readonly Mobile m_Owner; public NightSightTimer(Mobile owner) : base(TimeSpan.FromMinutes(Utility.Random(15, 25))) { m_Owner = owner; Priority = TimerPriority.OneMinute; } protected override void OnTick() { m_Owner.EndAction(typeof(LightCycle)); m_Owner.LightLevel = 0; BuffInfo.RemoveBuff(m_Owner, BuffIcon.NightSight); } } private class LightCycleTimer : Timer { public LightCycleTimer(double interval) : base(TimeSpan.Zero, TimeSpan.FromSeconds(interval)) { Priority = TimerPriority.OneSecond; } protected override void OnTick() { CheckLightLevels(); } } } }